After further testing I noticed that this is indeed directly correlated to the amount of AI players, and not map size. In fact if you play on a larger map with less AI players, they actually tech slower because they don't meet each other as quickly and do research treaties. Tests were as follows Mods Run: Stormworld (v1.5u) LargerMaps (v1.1) Snaking Mod (v1.3) Tech Pacing: Epic AI Settings: Challenging Mo
Shawn2k7
Yes that is what I am thinking is occurring Stax, but I have really no way to prove it cause I don't know whats going on behind the scenes, but that would be what appears to be happening.
I'll show an example. This guy has been getting beat up all day by the other AI's not myself, and has never had more than 4 towns... take a look at the top right hand corner and see how shitty his civilization is.... take a look at the botton right and look in awe at his research capabilities... da faq...? >.>
I don't know if it is just me but I seem to notice that the AI tends to trade tech knowledge amongst itself quite a lot, insane amounts in fact... to the point where they can out tech you with barely having any tech buildings. This phenomenon is probably directly correlated to how many AI players are in the game, because more trading of points can occur. I generally like to play in games with many AI players, typically 12-20 AI players. It seems to me like the AI likes to trade te
This mod was def one of the best back then - played it often. Would like to play this again when it has entrechment support... [e digicons]:D[/e]
Great job so far! Cant seem to colonize gas planets though. Perhaps its because the research tree is altered and that research got removed. Pretty sure a quick fix can solve that though. Keep up the work, your mod is clean but effective. Its becoming what vanilla should have been... [e digicons]:thumbsup:[/e] . Now to add Entrechment support to this and that'll give us a reason to drool... [e digicons]:dur:[/e]
[quote who="PeTTs0n" reply="4" id="1987184"] This is not mostly due to the fact that the game is running on one processor core, but that more and more load is put on the memory (as mentioned before); the more resources (ie. the more units/buildings/mines(!) etc.) one has, more memory is required. 32-bits versions of XP and Vista have a limit at 2gb usage. (This is not 100% correct however, google it for more info ) When the game is closing that limit the game has to purge the
I have to agree that this game should have multicore support; you can exactly have "epic" scale games on just one core. I usually play with 11 hard AIs with about 250 planets - it slowly starts to lag more about 2-3 hours into the game. <span style="font-size: 7.5pt; color: #000000; font-family: 'Verdan
Wow, I really like the direction your taking this mod. Go for it. [e digicons]XD[/e] . Shipgraveyards are a bad idea anyways since the AI doesn't know how to adapt to them.
Great job on the mod man, I'm really enjoying it thus far & looking for updates. Just a note to everyone though, the ship graveyards are a bad idea if your playing single player. The AI treats them as hostile units and will gather tons of troops there. Its waiting till its fleet destroys those ships before it does something else, but obvious those ships are invulnerable so it'll just keep its fleet there forever. Don't put in any ship graveyards; unless you want AI to mass a giant