They posted a screenie that shows a window with all your settlements listed...
ElanaAhova
Hye, whenever the patch comes.... I bet the download servers will be massivly jammed?
tac battles played out by the PC? Actually, i think I might like this appraoach to tac battles. Too bad the game doesnt include a 'switch' that allows users to have the game ALSO allow user to play out the tac battle directly, in turn based mode, or unit based mode. But I like the idea of the leader giving general commands to units, and then, people being people, they do their best in the trenches...
Ok, OK, seems that there are many decent games in this niche. Dominions 3, I will try.. tahnk you all for the info, and insight... nice to have a heads up before jumping inot a new world.....
Tazgecko wrote me: Go to this link . It has all the information you need. JoeUser and WinCustomize are NOT attack pages. Stardock is working to resolve the matter. Thanks taz, there is so much to learn in thios web enviornment, and I appreciate you help... thank you so much!
I think, if you want to do something a little different, you could have the streams run along the edges of the squares, instead of through the middle. This is an excellent idea. Then some rivers could be 'impassable' except at fords and bridges... others would be shallow enough to cross anywhere. And a new set of tactical issues to deal with, very cool idea.
I love the response from the guys with the head tubes... when my influence base starts eating into their space... " may daughter just camback from a party at space station she had a great time, but it is YOUR station. I dont think we would look good wearing your human clothes. We like are culture the way it is, so stop it. If i'm strong enought I'll come after you, if i'm not, I'll just keep persting you..."
squirrel cavalry? is their special attack designed to drive the enemy nuts?
I'm very happy to see the spreadsheet for cities... I feel so at home wth it... I hope the fine suggestions that everyone has made already, level up indicators, being able to see all resources, not just trhe "major" resource, etc. are implemented. I'm very happy, indeed. Thank you SD... the whole dev team!
I'm new to this. Please explain to me what an "attack page" is. ithink you are talking about a web site that might have worms, virusus, etc?
So much of what you have suggested sounds really good. I like it! Well thought out. The only concern I would have is the auto updating of units - and not allowing each user to decide how to armor /equip /etc. each unit. This seems to be a key part o9f your plan. Please help me understand what is the (are the) concept(s) idea(s) behind this auto upgrade decision? What are the trade offs, as you see it? I love the idea of elves...
May I throw in a funny comment? Bug fixes? Send your SOV (with some helping friends), out and go kill those *** spider bugs!
yes, EWoM has many optons, and is like an adventure, but takes a few turns for things to happen. Start your city next to fertile land. Get the court scribe to join you. Go visit as many of the level 0 goody huts nearby, scout the area for resources. tech? I go civ until I get irrigation. War, go for bows. When resources are found, send a pioneer to settle there. Lots of options. remember, when you raise the level of the notible sites, you
Actually, it is a very cleaned up version of what genghis khan said. Conan (O'brian?) borrowed it.
I'm confused. I can only access the merchants when I am inside or adjacant to A settlement. Did I miss an 'update?'
Yes, i noticed the lack of rivers. I attributed that to the extreme dryness of the entire planet... evistated by the previous war. The patches of fertile land are really important for settlements to support significant populations. I suppose, over time, rivers might re appear as the land is healed by the channelers?
I'm not a programmer. However, is there a way to create a treaty that allows one time, passage thru another SOV's area? A very inexpensive treaty. This is so necessary in early game, when an NPC gets caught between beography and another SOV's controlled lands. Only option now is a non agression pact -and many times, early game, they are impossible to 'purchase.'
Hello Frogboy, et all. May i suggest this relativly simple adjustment to the battle screen, changing it from a one side moves, then the other, to a round system. Following that I have added some other items to flesh out -enhance the round system. Tactical Battles Current system uses the ‘combat speed’ of the unit to determine its APs allotm
I don't know how to start a topic, so frogive me if this is niot the correst place. I'm new to this forum stuff. I have played several marathon games of EWoM, and I have a IMHO well thought out suggestion for FROGBOY, the DEVELOPERS, etc re: fixing the tactical combat problem: Tactical Battles Current system uses the ‘combat speed’ of the unit to determine its APs allotment. One side acts, then the
Sounds like the 'twins' really don't like one another. When you put them together, they spend all their 'free' time caasting annoying spells at each other.. and have no mana left for RL. (LOL, just a fun back story...)
untimate elemental wrote: "Thanks for the update. I hope multiplayer won't suck up too much of your resources. The main thrust of the game is single player and their are still bug fixes (out of memory crashes), ui improvements, ai improvements and balancing issues + magic system improvements + combat system improvements that need to be done. I hope those areas get the
Another idea to alleviate first strike might be to have each side (AI issue here) give general orders to its units, (dig in and defend, assault, volley approaching units, etc.). and only allow user it change orders according to a frequency based on initiative,battle leadership skills, experience with leading battles, etc. If Multi-user game sever gets implemented, this would also be a handy way to do battles. basically, the idea is that in
The idea of initiative for each unit would be wonderful. The overwatch concept sounds like it would add a great deal to tactical decisions - like it. Also, saving some cavs to opportunity charge? Also, the idea that higher level spells take progressivly (longer / more action points) to cast. And the caster's current level (how many above cast spell level) may shorten cast time for that spell?
My workaround has been to post units to remove fog of war from the route. Ideally, some sort of optional escort that acompanies / built into caravanb(s) is 'historical' model. Wish we could assign units to 'patrol' as well.
Yes, I love your ideas. may i suggest additions? Placing a child of the soverign (a royal) in a settlement improves some aspect(s) of the settlement (deprednig on abilities of the royal). Also, over time, (if settlement is kept safe from raiders, etc) creates/strengthens a loyalty bond to that royal (and their heirs). Should that royal be married into another soverign's line, then 'attacking' (not defending against) that soverign 'might' have co