Yes, I agree. Actually I think your idea of customizing each world created should be a expanded, and made a basic part of the game. Most things in the game should be adjustable: Density of resources, types, density and rate of, 'monsters', lairs, availability of some, if not all spells (and the mana cost to cast), [users.that hate the teleport spells can ‘un-tik / unselect them thereby making them unavailable in the game they are setting up.] unit types, equipment cost
ElanaAhova
Black Knight> Your observations of glitches are very accurate. I have experience most of them, as well. You have written an excellent summary. i do, however, disagree STRONGLY with one issue. The teleport. I have a very simple 'fix' for your desire not to use teleport. Just don't use it. But please stop campaigning to remove it from everyone else's games. I feel tele is too too easy (cheap?). But I do feel there is a place
Perhaps it is presumptious of me to suggest this, as I still havn't figured out XML, etc., yet. However, what about having the community here create and update our own mod guide. This, i suspect, is happening 'informally' as verious grooups have boned and are working together on various modding projects. Might SD allocate a place here in the forums, for the players to start building a guide? Just a crazy idea...
The major thing I would like to see is a change in the queuing sequence that determines when each unit in the battle window acts. Currently, it is 'side specific.' All units of one side move/melee/range attack/cast. Then all units of the others side act. Change it to a unit specific queue. This way, initiative means something. All units of both sides are placed in the queue. The unit currently with the highest 'initiative (not speed) acts first.
Avatar on this site: I am frustrated. I have tried, several times, to remove, delete, replace the 'spocks hand in stained glass' avatar image that displays with my posts. I keep getting error messages -200 500 and am told to 'try again later.' Does anyone have a work around on this (besides deleting my account)? Thank you
Yes, now i can accessorize better
Sweet, acid... yes. I would like to make my first modding project about creating some spells for air and water. Any suggestions to get started? I'm hesiotant to jump in because EWoM is about to be modified...
October 2, 2010 6:59:55 PM from <img id="ctl00__Content__RepeaterReplies_ctl03__SiteIcon" style="width: 12px; height: 12px;" title="Elemental Forums" src="Themes/Elem
Royalty issues re: SOV. Lets be very candid. Historically, almost all royalty are the descendants of the first gang of thugs who successfully took control of a settlement. At root, they were gangsters, ruffians, thugs, thieves, and brutal enforcers of their gang's right to take from the weaker people around them. The weak 'farmers' or whatever came under the 'protection' of the autocrats because THEY don't want to mess with farming. Is this an early form of 'protection
Perhaps food is too easy to come by. Fertile land is wonderful, but without water? Is dust. Oasis function like fertile land in EWoM. perhaps a new resource, water needs to be created. Water, however, cannot be 'stored.' A study sup[ply may be had by controlling an oasis. Bou it doesn't accumulate. And water is rare and precious. All (living) beings need water evert turn or they die off. Need food, too? Of course. use som
Someone just posted screenies and info about tactictal battles from a game called romance of the kingdoms, or something like that. looked like some awesome ideas for tac. regarding those who don't like tac battles, please use the auto resolve. Please DON"T campaign to take away tac options from those who like them. It's one of the reasons I like where EWoM is going: the mix of tactics, operational issues, strategy, magic, and quests.
I run win Xp. Do I want the 32 or 64 bit version?
I never marry daughters off. Almost always marry sons off, as they stay with my faction, and bring a daughter in law with them. Grand kids have been fine. With the new global mana pool coming - I suspect this will be even less of an issue. Sd should come up with a way for SOVs to have more choices, very early. Perhaps, allowing a proposal (for marriage) to be made to individulals that are neutral. Or an offer to a member of another SOVs team 9not the
BTW, for those of you who have used BOTH Notepad, and visual studio express (c#): WHICH do you find easier to work with? Notepad, or Visual Studio Express (c#)? Does someone have a link for Visual...? Thanks again...
Notepad++ 5.8.1 release npp.5.8.1.Installer.exe npp.5.8.1.bin.7z npp.5.8.1.bin.zip <stro
Romance of the three kingdoms tac system seems like it has WONDERFUL ideas that coulc be ported to EWoM. SD must be aware of romance. Can we do something to bring this on?
Delmoroth: I think your best bet is to make your sov female, then marry off your males. That way you have control of the married couples (and can keep them safe), you still get half the children, and your females can lead your armies. hey I always play a female SOV (thats me.. LOL) My experience has been marrying a son off usually brings the other Sovs daughter into my court. marrying a daughert off means they leave for the other sovs court. 
wintersong wrote: New Resource: Trog Porn New Tactical Combat rules: Rock, Paper, Scissors, Lizard, Spock New Diplomacy option: Lick Boots New Dynasty option: Crossbow Marriage New Armour for females: Chainmail bikini New Armour for males: Chainmail microbikini New Spellbook: Bureocracy New Spell: Summon Miniature Giant Space Hamster New Quest: Where's Waldo? New aliegance: Hippy Community
Alstein wrote> October 6, 2010 8:20:50 AM from Elemental Forums <img class="up" src="../../../images/base/space.g
can nayone recommend a decent on line, fan based xml tutorial (-ie., not a 'you but buy' deal). The web search results are bewildering. Anyone point me in the right direction, please?
I would be happy to participate in this beta. And provide detailed and timely response data on the area(s) your SD teams requests of me. Thank you, kindly. Elana
Some ideas; Since this 'notice' of an impending raid is going to 'central' for empire wide mobilization - would require time to communicate across the vast stretches of the SOV's holdings, perhaps: Notice is base on loyality of 'heros" royals, retaineers etc. stationed in area. And, how effective communication is (distance? roads? etc.) Also, research spells, tech that allow quicker communication? Otherwise, perhaps, news of a raid on a t
I wish frogboy would say as little more about what he means by : 'City spam is caused by a poor decision on my part to have resources totally dependent on natural resources . Players are practically forced to city spam. This is something we're addressing in v1.1.' Geography is an essential part of games like this. Co
What you guys have done is really cool. Might I suggest a little twist? raising skeletons from ancient battlefields (older = stronger skellys / retain some of their 'battle experience.?). Uses up tile.
random names for settlements: This is another area that woulf be so easy for SD to make a customize screen. user could then go in and set a list of names for each faction, or leave it random. Sd uis making so many changes (I'm happy they are) while they are in there, why not ALSO create a user tool to allow us to customize that feature, function?