BIF

BIF

Joined Member # 3309448
30 Posts 163 Replies 1,003 Reputation

Population Growth should indeed be a factor. This can be used to factor the number of school-aged of the population. Sure, for some people the learning never stops, and there's always the great story of the 95 year old great grandmother who just finished her doctorate in anthropology or microneural surgery, but that's rare enough that it wouldn't need to be represented in this game. Think about this for a moment: If I am driving a very entrepreneuria

20 Replies 75,442 Views

I do watch a lot of battles because that's when I can see how my fleet stacks up; for example, is the opposing fleet hitting me early with a lot of long range weapons with me not responding until midrange or close quarters? Or is my fleet basically going quiet as we get into bad breath distances? Sure, if I managed my research efforts and built my fleets correctly, I'll be shooting at all ranges. But sometimes seeing is believing. I'm already autosaving every 2 tur

6 Replies 17,552 Views

[quote who="ZubaZ" reply="5" id="3682329"] Upload to a image sharing site and post the link in that control [/quote] Yeah, I really don't want to do that because it requires that I administer yet another thing in my already busy life.

13 Replies 35,544 Views

I should say that subscriptions have a way of adding up. And really, you can even think of that morning stop at Starbucks for that $6.95 latte as a subscription, because it rolls into everything else you are paying for. $7.00 * 5 days per week = $35 per week. $35 per week * 46 weeks (a rough average of the number of weeks a full-time employee goes to work) is more than $1,600 per year. Roll that latte in with the cable, internet, phone, smartphone, Netflix, Off

97 Replies 437,485 Views

[quote who="adamb1011" reply="47" id="3681782"] Interesting article. Why don't you try offering a subscription model for a game? Ie pay an initial cost ($40), then subscribe $5/mon in exchange for regular new development and polishing etc. That way you can scale up or down team size based on game popularity. For example if galciv has 20000 paying subscribers, at $5 per month, then you would have maybe 50k per month to spend on salaries to build galciv. This co

97 Replies 437,485 Views

That's right. But big countries don't HAVE to be doing badly, and small countries don't necessarily have an advantage. I think factors much bigger would be the quality of the educational systems, government type, level of bureaucracy/corruption, and level of personal freedom of the citizenry. In GC3, many of these things can be tracked and measured, such as form of government, size, frequency, and quality of research, industry, and financial systems, maybe at different rat

20 Replies 75,442 Views

[quote who="Franco fx" reply="11" id="3681634"]LOL, I obviously had my head up my ass on this one. The homeworld Capital is just a designation and does not involve a building at all, so anyway you look at it I was having a senior moment. [e digicons]:)[/e] [/quote]No problem; we weren't really clear and we should have been. [quote who="erischild" reply="8" id="3681584"]Just double checked. Capital is the place. Capitol is the building at the place. I

12 Replies 44,387 Views

No it wouldn't! Every Civ in the game would enjoy the same scaling factor based on their own statistics. And of course, I'm not advocating something so artificial and fake as a straight up population scaling factor. In another thread, I proposed that the scaling be a combination of factors. Here are some possibilities. Population of each colony Number of colonies Civilization Traits Number and strength of research facili

20 Replies 75,442 Views

[quote who="Franco fx" reply="4" id="3681542"] I think I already know the answer to this, but anyway, if you move your capital to another planet, what happens to the hex it was in? Do you lose it or do you gain a vacant hex. Later if you return it to the original planet, where is it placed? I am betting that you lose the hex when it leaves and it comes back to the same spot. [/quote] Hi! Sorry for the confusion. This thread is about the placement

12 Replies 44,387 Views

If gameplay didn't allow for making choices in early game, and reserved that until a civ had researched a key skill in the Colonizing tech-tree, then I'd be okay with that. However, I completely and totally reject the logic that ANY reasonably advanced civilization would never achieve the skill or smarts to go beyond leaving the placement of their original colony to chance. I kindly (but firmly) call BS on this kind of logic, because I see it as a form of pessimism abou

12 Replies 44,387 Views

[quote who="leiavoia" reply="5" id="3681521"] The resource missions mod is wonderful and should be part of the base game. [/quote]Interesting! [quote]My current game in a large galaxy has absolutely no elerium. Zilch. My last game had no durantium which meant you could not upgrade building or star base modules at all. [/quote]I wouldn't want to play on these types of maps all the time, but it would be interesting to have a missing or low-occurrence resource from time to time

10 Replies 28,555 Views

In the early days of my galaxy, there were 6 different races. Each of us would generate, for our own civilizations, one Galactic Citizen each 10 turns. One day, about 2 years into our exploration, the gruff and hungry Drengin leader declared War on my entire race. Until that point, my only interaction with him was when one of my trade freighters had crossed path with a small scout ship from the then Drengin Colonies at the far North of our galaxy. The captain of the

20 Replies 75,442 Views

One of my enemies has built an invisible starbase. I discovered it as I was beginning to close in on his capitol system. The moment I floated my cursor over it, and saw that I would win the battle, he suddenly surrendered all of his assets to me. So now I have an invisible starbase. I'm not quite sure what to do about it. I wonder if the crew is forever beset with vertigo and stubbed toes from constantly bumping into walls they can't see. Feature?

13 Replies 35,544 Views

So, y'know what... maybe there ARE balanced star systems out there. Oh wait. For example, ours. The Earth is balanced by the moon's orbit. Now, there's no "equal threes" going on that we know of, but how does balance work? A small object can balance a larger object if their mass is similar or the same. A lower mass object can balance a greater mass object if their distances from their common fulcrum are different, giving the lower mass object a levera

15 Replies 66,247 Views

I love Civ V and VI about the same that I love GC3, although I don't play Civ V anymore because VI was a huge improvement for me. I also very much enjoy Beyond Earth, although it's based on Civ V, so I don't really play it much anymore either. Between Firaxis and Stardock, I go in surges. I played Civ V and Beyond Earth almost exclusively as GC2 was winding down in its lifecycle, then took up Civ VI for over a year just to get the hang of it. "Over a year" must

125 Replies 731,018 Views

This MUST be a bug. A fleet of Altarian ships attack my fleet. We are at war, so it was no surprise. It said "defeat likely" (which is why I didn't attack them first), but since I knew it was going to be an EPIC battle even if I lost it, I watched it in the battle viewer. I should have popped popcorn for this one! Well, in the battle, I lost all of my ships except for the flagship/command ship. And my commander WON! I got the dialog screen saying

6 Replies 17,552 Views

I want to know if there's any way we can have multi-ship shipyards. And no, I won't go along with any suggestions that putting shipyards next to each other would qualify unless they can be joined somehow and they can have some economies of scale in both manufacturing and defense as you add additional construction bays. Look at the great naval shipyards around the world. Nobody builds only one ship at a time, except maybe for the very first seafaring peoples. Modern s

10 Replies 27,123 Views

[quote who="admiralWillyWilber" reply="30" id="3680271"] I would like to see more civ names, also more pictures too. I used to believe like you guys to, untill i looked it up. China and india are wide, but not the widest. Only about half the wide countries have a huge population. None of the wide countries are the richest. Only one made that list. All scientific are small. If what you said was right then both south korea, and taiwan would not be two of the most industrialised countries i

37 Replies 127,914 Views

[quote who="Seafireliv" reply="26" id="3680163"]I think you need to actually create your custom Civ first. I noticed that ONLY my custom Civs showed up. I think just copying one will do the trick if you don`t want to go to too much effort. [/quote] So...do I need to use a custom civ to actually get the names to appear, or do I just need to create the civ, make my modifications, then load my old game (or wait for a new game) and see the names?</p

37 Replies 127,914 Views