After several games, the Krynn have evened out. The Iconians, Drengin, and Altarians were the top in my last 3 games. Krynn were below me before Star Destroyers in my latest one, so not even 4th place. Krynn are still good, as they contend for top spot, but they are no longer OP. YOR seem a little UP, though, as they are always dead last.
Vid-szhite
Not a bug, I think. It gives +10 to your homeworld and the first colony. +10 while at 0% is also not bugged, since flat bonuses aren't affected by the slider (it only affects output from population).
You misunderstood something. 150 is a lot of research in the early game.
There was actually a second screen in beta, which showed you your invasion's progress in real time. It was similar to a text-only version of the combat viewer. There were going to be graphics and such, but they weren't done in time, so the feature got cut from 1.0, and now the "Begin" button just does what "Auto Resolve" used to. They'll probably finish it and bring it back in an xpack, since the framework is there.
Large UI is actually for Multi-screen setups, though it would work on 4k.
The Krynn do appear to be the strongest AI, but their aggression is their downfall. They spread themselves too thin. The Terrans were actually neck and neck with them in my last Gifted game on a Gigantic Galaxy. The Terrans in this game had decided to conquer the galaxy too, and were actually beating back the Krynn (and everyone else). Then I showed up with fleets of Star Destroyers and wiped the Krynn out, forcing them to surrender to me.
Gotta echo the sentiment, you guys really pulled this off. I feel sorry for doubting you! The game is great. More importantly, it's ready. Pat yourselves on the back, because you guys got a mountain of sh*t done in these last few weeks.
The pleasure park is basically a casino. It doesn't give approval on its own, but it gives +6 raw income, which is really good, and +3 approval adjacency, which is VERY good, but it doesn't give income adjacency, making it balanced. I don't even care if it giving income and not approval is a bug, it should stay. I argue that the durantium refinery should be buffed to +3 instead of +1. Pleasure park is fine. Thulium archive and Antimatter plant are useless, especially consi
Title. I'm not even sure what Culling would do, but it feels like Motivation V (Malevolent tenet) is incomplete without it.