MadzaiSA

MadzaiSA

Joined Member # 3275763
0 Posts 55 Replies 122 Reputation

[quote who="Seafireliv" reply="17" id="3555909"] I still get defeated by the AI on Normal. Perhaps you guys constantly reload or are using some other exploit that you happen not to mention? [/quote] I never was a good at GC2 or any other 4X games, aside from MoO2 maybe, but it was like 10? years ago. I always hate maximized rush strategies that supposed to be used against high difficulty AI. In GC2 i always preferred to build protected "core" of worlds and slowly expanding a

26 Replies 95,484 Views

[quote who="node10" reply="5" id="3555665"] It's things like this, and the great many linear stacking bonuses, that make GC3 a non-starter for any kind of MP that isn't just teams; GC3 ceases to be a 4X game with any sense of narrative and instead becomes a 1X (eXploit) game. [/quote] Yeah. Even if i enjoy GC3 a lot, a find amount of exploits, balance problems, errors in stats (like give % bonus instead of flat number or other way around) too high for a game th

26 Replies 95,484 Views

[quote who="thegory1" reply="15" id="3552656"] Ideally I would like to re-adjust defence cost/mass to balance out against weapons, with armor being small & cheap, shields being average sized and kind of cheap, and PD being the largest and most expensive (Because lets face it, PD is basically miniaturized weapons systems). [/quote] I'm all for reballancing, but i see it other way - Armor must be the heaviest (it's armor, remember?, and this armor must protec

45 Replies 190,537 Views