Basically, all the caps serve a purpose. You can't exactly diss them because they do not fit your style of play. Some are weaker than others, but they all have a specific role to play in each faction's fleet. I personally try to get all of them when I can.
DarkFour
I doubt eco is the best option against experienced players. I only say this because I will get a scout at my home world within 15 minutes of play and whether I have 1 mil and 1 civ or 2 mils or 2 civ will influence his decision to rush. I go all out military and get some star bases up before I put research trade, culture, and refineries. I tried to keep my economy centered around my home world and I do not colonize to far out till I have good enough production of ships. As far as late
I tried the Dunov's Emp. It doesn't seem to have an area of effect on AM or shields? Does it only effect one unit?
Can you stack embargo? It's pretty effective.
[quote who="Darvin3" reply="2" id="2467424"] Unfortunately, your biggest problem will be getting past the guardian/progen combo, which will keep the enemy fleet's shield levels near maximum. If you can get cobalts in range to disable the guardians you're golden, but between repulse and illuminators this is easier said than done, and shield restore will still be available and likely will keep the Advent fleet together for the duration of your attack. The moral is that if
You know thats a good idea using embargo. I Sova spam because of the illums, so early to mid I'm surprisingly unbeatable with the 3 Sovas and 1 Akan running around. I've also considered splitting their fleet by frequent bomber raids. Anyway, much appreciated.
Any tips out there for TEC player who can't seem to beat Advent player late game. The only thing I can think of is don't let them survive to late game.
Did you calculate the cost it takes to research refineries? Trade Ports are better.
[quote who="Darvin3" reply="3" id="2462942"] I actually don't know why beginners seem to all pick the Kol. It's always been a rather mediocre capital ship, its only redeeming qualities being that it's hard to kill and it slaughters strike craft with flak burst. If you want a tough damage-dealing monster, pick a Marza or Sova. [/quote] The gauss can put out some serious damage when level'd. Early game, if you can get two, you
[quote who="KL3MZ" reply="10" id="2457394"]i always go for a full fightr spam for the simple reason that my fleet is here for taking care of ships ^^ the fightrs are here to take air control [/quote] simply no other choice
you would think they would at least put something on their own forum....
Advent bomber spam is the worst.
The game is usually decided upon air superiority. You do not want to be the guy that goes "oh shit" when a certain player's fleets enters a gravity well.
move to another game