DarkFour

DarkFour

Joined Member # 3244277
0 Posts 1 Replies 617 Reputation

Basically, all the caps serve a purpose. You can't exactly diss them because they do not fit your style of play. Some are weaker than others, but they all have a specific role to play in each faction's fleet. I personally try to get all of them when I can.

19 Replies 9,163 Views

I doubt eco is the best option against experienced players. I only say this because I will get a scout at my home world within 15 minutes of play and whether I have 1 mil and 1 civ or 2 mils or 2 civ will influence his decision to rush. I go all out military and get some star bases up before I put research trade, culture, and refineries. I tried to keep my economy centered around my home world and I do not colonize to far out till I have good enough production of ships. As far as late

26 Replies 87,175 Views

[quote who="Darvin3" reply="2" id="2467424"] Unfortunately, your biggest problem will be getting past the guardian/progen combo, which will keep the enemy fleet's shield levels near maximum. If you can get cobalts in range to disable the guardians you're golden, but between repulse and illuminators this is easier said than done, and shield restore will still be available and likely will keep the Advent fleet together for the duration of your attack. The moral is that if

26 Replies 87,175 Views

You know thats a good idea using embargo. I Sova spam because of the illums, so early to mid I'm surprisingly unbeatable with the 3 Sovas and 1 Akan running around. I've also considered splitting their fleet by frequent bomber raids. Anyway, much appreciated.

26 Replies 87,175 Views

[quote who="Darvin3" reply="3" id="2462942"] I actually don't know why beginners seem to all pick the Kol. It's always been a rather mediocre capital ship, its only redeeming qualities being that it's hard to kill and it slaughters strike craft with flak burst. If you want a tough damage-dealing monster, pick a Marza or Sova. [/quote] The gauss can put out some serious damage when level'd. Early game, if you can get two, you

9 Replies 7,553 Views

[quote who="KL3MZ" reply="10" id="2457394"]i always go for a full fightr spam for the simple reason that my fleet is here for taking care of ships ^^ the fightrs are here to take air control [/quote] simply no other choice

28 Replies 26,234 Views

The game is usually decided upon air superiority. You do not want to be the guy that goes "oh shit" when a certain player's fleets enters a gravity well.

28 Replies 26,234 Views