JuleTron

JuleTron

Joined Member # 3223368
16 Posts 482 Replies 16,060 Reputation

Those ideas are all very interesting. Good point about signal travel speed. However, the reason why I suggested an economic bonus is because the AL already have a powerful fleet so don't need help in that area. Increasing phase jump charge speed sounds like a very good way to compel the enemy to fight the AL on the ALs own terms. Along with having a small chance to convert enemy ships, these 2 suggestions sound like good ways to improve the DE without giving a bland and un

32 Replies 22,240 Views

[quote who="ARESIV" reply="15" id="3197558"]You do realize that an Level 6 VL Titan basically removes frigates from the game? You have to retreat them the moment he is phase jumping to your position, otherwise they are going to be history. You should know that frigates are more important than capital ships in a game against a human opponent. Sure, build captital ships when the hostile titan is approaching level 6. And then? Are you believing that your new capital ships are a good counter to a

32 Replies 22,240 Views

[quote who="stein220" reply="8" id="3197137"]I think Confluence, Acclimitzation, and Global Unity are supposed to be their good macro techs to set them apart from the Advent Rebels in particular. Are these lacking and if so, how?[/quote] These techs are lacking because their in-game effects are too small. Only the devs know exactly how culture works so I can't be more specific.</

32 Replies 22,240 Views

According to this website's store page, Rebellion is digital download only and the collectors edition isn't even out yet. So how is this possible? link: Found in the local bargain bin.

7 Replies 32,226 Views

[quote who="RiddleKing" reply="26" id="3194504"]Vertigo will always affect fighters and i believe bombers will always be a threat to every race. The loyalist play fine and their weapon techs are arguably just ad-dons. [/quote] The other factions get much more than just add-ons. EDIT: Other factions get changes that are more far-reaching.

43 Replies 39,269 Views

Ah, OK right. I know nothing about modding, forgive me. [quote who="bilun" reply="14" id="3194351"]Considering the vasari have a non-faction specific tech 2 tiers lower then assimilated populace which passively increases population generation rate by 40%, it should be perfectly fine for assimilated populace to give a 10 minute 50% population gain rate buff to newly colonized planets. This would essentially result in an extra 37.5 population generated over the first 10 minutes after co

43 Replies 39,269 Views

Wow Assimilated Populace is even worse than I imagined. The whole point of Repossession is that in captures a world without bombing, so this ability should capture planets with all health, population and planetary upgrades intact. The simplest way to make Advent more competitive with the other factions would be to strengthen their economy. If AL got eco bonuses instead of useless damage ones, they would be in far better shape. Confluence should give a +10% tax i

43 Replies 39,269 Views

Percheron is a breed of pack horse. Marza is the name of a river in Romania. Akkan sounds like the name of female spirits from Finnish mythology. Hoshiko is a Japanese name that means star child. [quote who="GoaFan77" reply="2" id="3194239"]Actually there was a guy on here who said many of the TEC ships have sound like Russian or other Eastern European languages. [/quote] Ship names like 'TDN Karamazov' (after the Russian book The Brothers Karamazov) etc. make this pre

24 Replies 114,024 Views

[quote who="bilun" reply="88" id="3193459"]Guidance: Target single Allied Frigate or Squadron of Strikecraft Deals 80/120/160/200% increase damage, has it's abilities cooldown 100% faster, and gains +4/6/8/10 armor for 30 seconds Cooldown: 35 seconds AM cost: 50/55/60/65 Note: the numbers looks big, but keep in mind this ability would be unable to target capitalships, titans, or starbases. it supercharges one of the little guys, that's all.[/quote]

118 Replies 147,577 Views

[quote who="Volt_Cruelerz" reply="76" id="3191861"]I actually really like the idea of it being on the Matter Processor and frankly, I think STTC gives too few resources, though I am however in favor of removing all credits gained from it. As a result, I believe that pulling it off would be harder, though very powerful if you manage to do so.[/quote] If it were on the Matter Processor, it would be more easily counter-attacked. Giving only crystal and metal seems like a pretty good idea

95 Replies 305,566 Views

The old skyboxes and the new ones have the same file names. If you didn't rename them, you probably lost the new skyboxes. A shame that it didn't graphically work.

19 Replies 21,108 Views

[quote who="GoaFan77" reply="3" id="3189964"]rid of the green one and put a red one back in[/quote] Yes. Definitely this.

19 Replies 21,108 Views

[quote who="MayallCommunion" reply="7" id="3183092"]5. Doesn't AL take over the ship after its jumped like there is not way to stop it from jumping. So essentially if the fleet is large enough to be effected by the small 5% you wont actually get the ship because it will die after it jumps? I just don't think its worth it.[/quote] It doesn't say that on the tech description I'm sure. I thought the whole point is that they convert INSTEAD of fleeing. [quote who=

13 Replies 35,210 Views

I agree with a lot said here and have been pushing for the same thing. 1. An early game allegiance buff would be nice, although I would also like to see this complimented later on by an in-culture trade income boost, provided by Assimilated Populace for example. 3. Global Unity can be a very strong tech if it is tier 3 but I don't think it will be a problem. 4. and 5. Agreed with Volt. 6. Glad someone else agrees that Fury of the Unity

13 Replies 35,210 Views