Callum99

Callum99

Joined Member # 3072448
5 Posts 46 Replies 14,751 Reputation

Actually, I was looking through some of the abilities (to get some ideas for getting Atlantis to turn as it goes into hyperspace) and I saw one that would allows us to do just that. But it would take up an ability slot, so anything that doesn't have ability slots available won't be dealing on-death damage. But, hopefully, all ships will be dealing damage on death. Thats what i was hoping for, atlantis to turn on its side as it goes into hyperspac

2,178 Replies 5,322,189 Views

The distance between plantes and star systems should be much larger. i never got the feeling of size when playing sins, it always felt very cramped and knowing the enemy where only about 5 second jump away. Planets should be much larger, they tiny and d not any feeling of scale to the game.

170 Replies 242,430 Views

[quote who="Shadowhal" reply="6" id="2032266"]@ callum 99: actually, you CAN see the improvements at starbases, at least some of them. f.ex. the tec starbase, you can see the beam weapons installed at the corner after the update. likewise, for the trade upgrade, you get little nodes protuding at the lower sections. for the vasari, you can see an effect when the phase stabeliser goes up. did not watch all of it extremely closely, but there definately are some visual updates as well. <br /

170 Replies 242,430 Views

[quote who="leejaywu" reply="24" id="2031366"]Prime irritation for me isn't the lack of items, per se, but the more 'gamey' aspects, as well as interface/micromanagement. 1- More refined damage model. Ships that are nearly destroyed should be acting like it, not functioning at peak efficiency. This is easier to properly model with ships that actually track individual components and locations, but having chances to afflict different systems with differe

170 Replies 242,430 Views

So canadaMan hows this mod coming along. what percentage do you thing your at for finishing[e digicons]:drool:[/e]

2,504 Replies 4,914,074 Views

thats some interesting stuff you posted, ive something like the titan was in sins, it could not as powerfull or big unless they increased the grav well size. only 1 would be awailable to build and they could have weakneses aswell. this would make sure 1 of them couldnt go on a killing spre and wipe out an entire player.

170 Replies 242,430 Views

[quote who="Illriginal" reply="9" id="2028974"]I've really not played that much, but there are some things that I've had in my head now and then. 1.) Captial Ship Commanders and Fleet Commanders This has been mentioned, but I find it really cool - it'd be great to have one's own Solar Macharius, residing in the best CAP, conquering entire systems.. and such a weeping when loosing the beloved admiral! 2.) Drop ships and board

170 Replies 242,430 Views

I thing there should be some kind of Mother ships for each race, i should be super powerful and need a new type of factory to build it. i thinking of something like these think of 1 of the smaller ships being a normal capital ship and thehuge thing the mother ship. I dont want them to copy EVE Online, i just want to see huge ships like these in the game. Maybe only 1 could be bui

170 Replies 242,430 Views

[quote who="Canitbedude123" reply="3" id="2025112"]Here are some Ideas I would like to add: Frigates Arcova Scout Frigate - UNSC Prowler Cobalt Light Frigate - UNSC Frigate Protev Colony Ship - UNSC Phoenix-class Colony Ship Cruisers: Kodiak Heavy Cruiser - UNSC Destroyer Per

2,504 Replies 4,914,074 Views

Hi guys, ive been looking at some of these mod posts (halo mod and stargate invasion mostly) and im really interested in how you guys create your models. could you give me a program or tutorial on how to make these things plz.[e digicons]:)[/e]

7 Replies 8,330 Views