The polling rate on this one isn’t adjustable. For completeness I have also dug out an old USB mouse and tried it, with the same effect. [quote who="dfriedman" reply="7" id="3839624"] i always move to a part of the map where fog of war is so that i know updates to the screen won't happen. then the turn goes extremely quickly. [/quote] Ouch.
db48x
That’s an interesting idea to try. I do have a fancy gaming mouse with a high DPI, but turning the DPI down doesn’t help.
Thanks for the reply. I have driver version 510.47, released 22 days ago. There is one newer version, 510.54, but the changelog is quite short: Fixed a bug that could cause GPU exceptions when minimizing a fullscreen Vulkan application on certain desktops, such as Plasma. Since I’m not minimizing anything, and I’m not getting GPU exceptions either, I think this isn’t going to help.
I got bored enough to try it again, and this time I noticed that the ships move faster if I waggle my mouse. Still slower than they should move, but if I stop moving my mouse then they slow down even further. In fact, unless I keep moving my mouse they move even more slowly than they did while I was recording. Apparently I have to continually send window messages to the game in order for it to update this type of animation, but the other animation types are not affected. That
I haven’t played the game in a few years, and decided to give it a go. Everything seems fine except that ship movement is surprisingly slow and jittery. The game is playable, the graphics are perfectly fine no matter what settings I choose, but the ships move so slowly that it can take minutes to pass a turn. In the linked video I start a new game with default settings on a tiny map, and simply move the starting exploration ship. It takes 10 seconds to start the game from the ma
I feel dumb that I didn't notice this before I got it up to level 9. On the other hand it is giving +12 levels to its neighbors, so perhaps I'm not losing much compared to putting a different building in the center.