bailknight

bailknight

Joined Member # 3062172
0 Posts 3 Replies 1,369 Reputation

This is very impressive.. best mod supporting dev I ever met. :SURPRISED: Still I`m completly know nothng about programing so making script for convertdata is big mountain for me :SNIFF!:

41 Replies 27,729 Views

[quote]lol an young ha sa yo, ba bo yaa~~ Korean would definly play this. Koreans love strat game. However yea since it dosent say Blizzard, not sure how much eye browes it will raise. ... hmmm yeaa... maybe your right after all... Hey remember the 3 "B" Gods of Korea Budda Baseball Blizzard.[/quote] Everything you mention is completly wrong Except Blizzard. [quote]Is this game even sold in the above stated countries?[/quote] I don`t think so. How

7 Replies 5,448 Views

For who want to mod with abilities and buffs I sort every modifiers you can use for sins. This may help you..I don`t know :LOL: Edit - Add research modifier lists Edit - Add constraint, AI define,Triger Type Edit - Add buffOverTimeActionType - Magnetize Constraint CanBeCaptured CanBeJumpBlocked CanHaveFighters CanHaveShields CanPhaseDodge (?)<br /

74 Replies 336,834 Views

[quote]hey bailknight is there any chance youll merge your (awesome) mod with mods like the mars effect or distant stars because that would be amazing.[/quote] I`m trying to make merge guide soon but I was in middle of hell recently(and more to go till june..) so I need some more time(May be next week?) Merging pack will contain optimized particles and some new effects(not sure). [img]http://pds9.egloos.com/pds/200803/31/99/c0016999_47f0442f20fae.jpg[/img] Only one new

770 Replies 2,172,718 Views

About ConvertData.exe I really want somekind of multiple file converting. Convert every single file by hand input is really hard work. EDIT - Please release official 3dmax plugin or script :SNIFF!:

41 Replies 27,729 Views

[quote]On a slightly brighter note, I've added a few ships now to what will make up the Ship Graveyard in 1.3, where they will all be capturable, albeit in a crappy state. Here is a screenshot mix of the 3 Capital ships you might find there. Basic texturing, but cutting the lights and putting a few decals around the places changes their 'feel' completely. Enjoy:[/quote] This is brilliant :CONGRAT:

1,334 Replies 3,506,374 Views

[quote]But doesn't that long range frigate looks more like a rail gun frigate than a missile frigate?[/quote] Yes. That is Ballista class rail gun frigate. Their will be new faction(no TEC replacement right now) in ver 2.0 called "The Order" or "Renegade" or "F.S.A." something like that (whatever...I`m still choosing) made by somekind of militarized humuns.

770 Replies 2,172,718 Views

[quote]Have you thought about making a change to shields? When playing it seems hard to see the shields taking a hit. You see the weapon fire, then hit something near a ship. You pretty much have to be zoomed right in a tthe ship to see a hint of shield taking damage.[/quote] Thats one thing i can`t touch. Their is no entities related shield transparency and shield mesh itself have no transparency or texture. [img]http://pds8.egloos.com/pds/200803/22/99/c0016999_47e4d

770 Replies 2,172,718 Views

[quote]I am in no way blasting you bailknight, your mod is amazing but you need to chill.[/quote] Yes actually I`m agree with your opinion. But it`s still hard to stand because I already declare no "particle only" merging for public release(for private and personal use I don`t care absolutly) and critically I didn`t get any PM about this one. Even Uzii want to recieve PM for his free-to-merge Sins Plus. That is basic manner isn`t it? At least other modders who want merging my mod sent me

10 Replies 11,253 Views

[quote]Included mods: BailKnights Graphical mod's particles.[/quote] WOW I can`t believe this. SERIOUSLY :d Stop hijacking my work please?

10 Replies 11,253 Views

[quote]I meant no offence by it, it is a very well drawn picture, and this mod is coming along nicely. Good luck with it, and any help, although I'm totally useless when it comes to modeling I'll do my best. Keep it up[/quote] I didn`t take it as offensive :D Thanks. [quote]Bailknight which mesh and particle files have you edited?[/quote] Any files modified after 2008-03-08. Sort to date may help a lot.

770 Replies 2,172,718 Views

[quote]Damn !! t looks pretty good. Make the mesh[/quote] Already finished 2 meshs (flak and light frigate) [quote]This frigate has a nice military look. It remind me an idea for a new TEC race. [/quote] That is exactly what I have in mind ;) [quote]The front of that ship looks strangely familiar... But a very nice design nonetheless.Edit: Homeworld 2. The Flak frigate per chance? Does it have a similar bow to that?[/quote] [img]http://shipyards.relicnews.com/h

770 Replies 2,172,718 Views

[quote]Did you make any changes to the graphics part of it, or is the latest version only to make the gameplay changes compatible with 1.03?[/quote] Only compatiblity. OK. I`m quite upset these days still I`m trying to make some progress for next version. [img]http://pds8.egloos.com/pds/200803/16/99/c0016999_47dcd541569fd.jpg[/img] Here is a concept art for flak frigate. I`m not decide yet make complete new faction or just replace TEC`s one. Thanks.

770 Replies 2,172,718 Views

I thought I was only korean in this forum so far... Supporting double-byte character is quite pointless IMHO because countries like korea, china, and japane never buy this kind of game - localized or not :( Good Work about manual still I feel sentences are stiff too much however. Little more free translate may produce better results. :CONGRAT:

7 Replies 5,448 Views

[quote]Oh for chrissakes...really, what is the difference if someone downloads a mod from a link in this thread, or a link that is 3 threads above it in the exact same forum? Your name is plastered all over it, it's being distributed from the same website, and he is not claiming that it's his own work. He's simply making it easier for other people to enjoy your work combined with the work of other talented modders. Seriously, WTF is the difference? I understand that you put a great d

84 Replies 85,978 Views