+1 i have actually used this as a tutorial for myself. Great work
Mohobie
You will need to create or modify xml files in order to accomplish the tasks at hand. Notepad++ is free and all around universally helpful. That being said i do not know which file you would have to edit to upgrade races to 8 points but i can tell you whhen you find it you will only have to change the one number not write any 'code'. The ship designs you can start by simply going into game and playing with the ship designer. I have the artistic talents of a newt myself but its still p
It helps to know at least someone will have an interest in the completed project ;)
As the title would suggest, I am looking for a Dr Who fan who can help in the creation of a mod. I need someone who is handy with the ship designer and willing to build the ship styles for the various races in the Dr who universe. If that sounds like you shoot me a message and we can discuss it in further details. I am working on a complete rehash of the current game into the whoniverse.
Very cool!
[quote who="BigBadB" reply="2" id="3551994"] Quoting , quoting post Is there a hard coded limit to the maximum PQ of a planet? If so, what? If I recall correctly, this came up on one of the dev streams and the answer was that it's only limited by the size of the planet map (which I think is 3 row
Planet rotation would technically be possible if asteroids were modified to not be in their orbit. Maybe on a hex per turn basis, and would look really cool...but... It's not practical, would require alot of added crunch in between turns and most likely would lead to players miscalculating movements frequently. It could be interesting as say an option but not the default.
It's because your EVIL! Don't lie, your evil. We all know you peed in their Wheaties.
54 turns for me ;) Might have been able to slice a turn off that if I woulda had a bit of focus on money
[quote who="pendrokar" reply="8" id="3551490"] 39 seconds... oh wait we are talking GC3, turn numbers and not Master of Orion 2 ? Oh... sorry. The speedrun of MoO 2 uses mind control to capture cities without invasion or bombing. There is nothing like that in GC3. Rushing to Alliance or Influence victory are possibly the two fastest choices. The latter would have you declare war to deny colonization and b
That sounds like a bug. Mr huge McFleety pants! Horrible reference to the wicked fleet post of yours I just read. 1 tech 1 turn isn't bad in my book. honestly I'm good with it, but if that made you happy then way to go chief. ;)
That fleet is a powerhouse! I fear simply trying to build a better fleet may lead to a real life interstellar alliance monitoring me and potentially convicting me of war crimes.
That can actually be disabled in steam. It isn't required at all.
No they don't respawn. They also will not start in your ZOC, but it is possible for your ZOC to grow and cover one.. or two or twenty.. ;)
You can offset that by researching diplomacy bonuses or through various other ways. You can disable a victory condition currently when setting up your game. The AI noticing that you are about to win the game and not being happy is a sign of intelligence. Their goal is to win as well. Now I will agree that if you disable a victory condition that the AI should not be concerned about it in game, but thats probably just a tweak they will have to adjust at some point. I wager they will it just pos
I'm going to take a swing at this and hopefully I can help. The difference between the tech trees is simple. You have 4 categories, in each they give you a basic few techs. If your looking to blow something up then unlocking military type techs is likely going to get you what your looking for. You can expand into the tree view to look around for something specific. The only other way I could read that question was if you meant between different races. If that is the case its worth noting
[quote quoting="post"] Well, I got about an hour-and-a-half into the tutorial before the oblique elements of the game convinced me I ought to take a break. Of course, I probably just need to know the right way to do things, so maybe this is the place to get some enlightenment. First, is there a way to get ships out of the shipyard faster? 20 turns for a constructor seems a little unreasonable when constructors when starbasess seem to be vital for xeno-biology labs and mining.
Yeah turn 1 is probably because they had no AI playing or something ;) What about honest attempts. Saying that and realizing I had my settings tweaked to the min, but still they are settings and they are technically not cheating.
I was curious to see what everyones fastest win was. In turns not time. Currently I have achieved conquest in 54 turns and in a different game I have been able to get an alliance victory in 51. With that being said I went with the simplest of settings. 1 vs 1 on a tiny with all planets set to lowest settings, research cranked to max. The goal for me was to see how short a game could plausibly be made. It can be short. of the 54 turns most was just clicking through waiting for tech. So w
I don't think thats been integrated properly at this time. I could be 100% wrong though. I disabled mine a while back.
Looks like its the most popular new release on steam right now!
Last posting in the beta thread, I wanted to say .... Peanut butter!
The only way stardock could have made today better, was by sending me cookies. Not those ones with raisins in them, but some good ol fashioned chocolate chips! I mean I have nothing against raisins... but not in meh cookies!
Downloaded and playing the release! They can keep the timer, I have the game... muahaha! ;)