Falkoner

Falkoner

Joined Member # 2895379
18 Posts 93 Replies 754 Reputation

I have noticed in a few games since 3.5 that the AI fleets will nearly always focus on destroying drones surrounding a planet, ignoring other nearby targets of interests (fleets it can defeat easily, shipyard, etc). The AI fleet always try to destroy drones, it will wait there forever until it is destroyed. It is the same strategy the AI uses to invade a planet, send a fleet, destroy ships&drones, invade the planet with a transport fleet. Except in this case, there is ne

2 Replies 26,031 Views

[quote who="SchismNavigator" reply="5" id="3746498"] Are you able to reproduce this in other games as well? [/quote] Yes, in all my recent games. I did not notice it before because I hadn't so many surrenders happening and I don't really keep watch over all of the AI ships.

10 Replies 74,209 Views

If the AI has built a shipyard (btw, it looks like it is always using 1 planet per shipyard, never as much as possible (5) ) on a planet, and that planet is subsquently conquered or annexed, the shipyard will always stay behind. Sometimes, you get 2 or 3 shipyard orbiting a planet. Imho, the shipyard should be dismantled by the AI when there is no chance it will get the planet back, like after a peace agreement, or destruction. See ticket #PRG-440-79272 for a save gam

0 Replies 19,078 Views

Oh, btw, there is a nice exploit to be done here... It is totally voluntary, but the temptation is there... When a race surrenders, before ending the turn, you can trade all your techs for whatever you can get with this AI race. Since they are eliminated the turn after, it is a tempting exploit... If at all possible, once the AI has surrendered, before ending the turn, all trade should be disabled. Like I said, voluntary exploit. You can choose not to do it.&

4 Replies 124,373 Views

Something I have noticed in my recent games, when an AI surrenders to me, I get their ships and can see that they are doing. One problem in particular here is that when you change government, you get a free ship granting you some bonus, usually to your planet. In this game in particular, I have inherited a Prime Minister Starship, giving 30% bonus to construction, influence and moral. What is the AI (genius) doing with this ship? It is using it as a scou

10 Replies 74,209 Views

[quote who="SchismNavigator" reply="2" id="3746413"] I've made sure this is added to the tracker. Are there any specific steps that seem to reproduce this? Perhaps in the game setup. [/quote] Nothing in particular. I tend to play in immense maps with many custom races and ships from Steam Workshop. It is really happening once you have discovered and established contacts with many races. Once your turn begins, sometimes, but not always, there are multip

11 Replies 36,013 Views

In my 3 games so far, I feel like the AI is surrendering a little too easily. Right after Altarian surrender A few turns before surrender This is not the first time it happenned since the last few patches. Basically, a race that seems to have

4 Replies 124,373 Views

I am bumping this because it is still happenning with Retribution and the latest patches. Same as here: https://forums.galciv3.com/471543/page/1 It's hard to record a video, I would need to record the entire game once I have met a few races. Basically, once race tries to contact you, and instead of waiting on me to click "done", the window is closed and another one appears. Sometimes, another one too.&nbsp

11 Replies 36,013 Views

[quote who="Frogboy" reply="12" id="3745332"] The only real change is the Star pacing. I can take a look at the Star types. Thulium and Promethion are affected some by habitable planets. But Durantium is affected by asteroid fields. I agree it’s a little annoying. [/quote] I feel like, it's not really the amount of durantium to mine that is the problem. I am currently producing 16 durantium per turn, at the end of the game (all research done). I tapped

18 Replies 75,884 Views

[quote who="charlando" reply="8" id="3745274"] Quoting Falkoner, reply 7 Planets are ok, but resources... Damn, too many things need durantium and there's not nearly enough. I think some of the durantium requiring improvements should be "free". Agreed, what I ended up doing is modd

18 Replies 75,884 Views

[quote quoting="post"] To quote Frogboy in another thread: 5) Begin supporting Nexus Mods via your game launcher's ads. (I would also prefer you support Mod downloading via steam, but you asked for simple.) Feel free to reach out to me privately if you'd like to discuss the issue more in-depth over Discord/Skype/etc. [/quote] this could be something left to the [url=https://forums.nexusmods.com/index.php?/forum/4301-vortex/]V

28 Replies 48,264 Views

[quote who="Nibelung44" reply="5" id="3742761"] Oh by the way, this was a thumb down for me. Bugs that have been reported something like twenty times since a year are not fixed? Come on. What I dislike the most is when developers pop in and they 'do you have a saved game' or 'we never heard about this one', in a pseudo/fake naive answer. As if people are not constantly asking for bugs to be fixed, bugs that can be spotted by a new player as soon as

6 Replies 57,453 Views

[quote who="lordduzi" reply="11" id="3733062"] IMHO, there is enough penalties for playing wide. Huge map, hundreds of planets to colonize, dozens of races. Government 4 colonies. If you play Karyn home world, 3 of your 4 are gone. Oh research governments you say, great, now I have 12. How about eliminating home system colonies, hey Mars, from colony limit? And adjusting government limits by map size. [/quote] colony limits should be calcu

12 Replies 102,552 Views

[quote who="thorbalt99" reply="8" id="3732973"] Quoting Nilfiry, reply 2 They are over-powered. Carrier modules need to have a hard limit or increased mass to limit the number of modules you can put on a ship. Otherwise, you can just pack carrier modules on 4 huge ships and run around with 4 ship fleets hitting the 64 ship

22 Replies 88,989 Views

[quote who="scifi1950" reply="8" id="3732153"] I just noticed that Frogboy's version says Intrigue 3.1. I have the base game with the Intrigue DLC on Steam and the most current release is 3.05. Are the Dev's holding out on us? Playing favorites? Sucking up to the Boss? [e digicons]}:)[/e] [/quote] Frogboy is likely using a development version not yet released to the public. Latest official is 3.05.

12 Replies 102,552 Views

they do seem a little OP. When the AI has carriers, I counter with beam ships and range extenders. It cost resources, though. But I destroy the interceptors before they can touch me and by the time the other ship comes in range, my fleet can fire again.

22 Replies 88,989 Views