Werewindlefr

Werewindlefr

Joined Member # 2728610
4 Posts 250 Replies 14,432 Reputation

[quote who="Frogboy" reply="8" id="3443233"] Regarding fluff numbers. I would rather that the fluff be in a tooltip while keeping the numbers on the screen just numbers. For example, I would LOVE to have a system where we are free to have the population of a planet be given the number 9 and have that correspond to say 12.3 billion as "fluff". THEN we could have our own sci-fi scale on things like that (for instance, 1 could be 25,000, 2 could be 1 million, 3 could be 40

105 Replies 99,634 Views

One small thing about difficulty: while the "starting resources" settings are labeled "easy/medium/hard", don't let that fool you: this isn't the true difficulty settings. Difficulty comes from the weather settings and map type. "Harsh/Mountain" is extremely challenging. Even "Fair/Valley" is difficult, although more manageable after a dozen hour or two; even in that mode, some mistakes will cost you your town. Small suggestion: when you start expanding beyond your "downtown"

68 Replies 253,636 Views

Hell yeah. Watch snow coming early in Autumn and destroy your crops before they're harvested, then see your population halved from starvation. It's not like Cities XL, but you still can't make self-sufficient blocks and repeat them over and over again.

68 Replies 253,636 Views

No. This is an awful review. The UI isn't the best ever but is servicable, and the reviewer didn't understand what game he was playing. I mean: [quote]It made more sense once I decided that everyone in the town had tapeworm. Their prodigious appetites and the strange ease with which they would starve to death had more reason to it then.[/quote] [quote]how could a ratio of almost one food worker to every two people fail to provide

68 Replies 253,636 Views

I've played almost all day (took the day off... :p). It's absolutely amazing in every respect. It's quite hard; sometimes it fools you into a false sense of safety, makes you believe your food and firewood production is stable, then suddenly you get a year of poor harvests and half of your town dies :p. And then, as your population slowly rises up again, there's a fire somewhere, and those aren't the sissy fires from Simcity, if you don't stop it right away your town&#

68 Replies 253,636 Views

It's also better not to have tactical battles than poorly implemented ones. I think this is what playing the Elemental series taught me: it cured me from my need for tactical battles in every game of the genre. Also, tactical battles are a development resource drain. Look at Sword of the Stars II: the tactical battle, based on a decent system, are still suffering from an utterly incompetent military AI, and the rest of the game reaches impressive levels of awful. Implementing the

79 Replies 443,465 Views

It's... disappointing. You can't give direct orders to your owned ships, the graphics are nice but unoptimized and unequal (characters are plain ugly), some gameplay decisions, such as forcing you to walk in stations again and again, are really questionable. Also, BUGS BUGS BUGS BUGS BUGS !!!! The campaign is basically unplayable right now unless you're lucky (your trading ship often won't pick up the mission wares).

58 Replies 275,291 Views

[quote who="NorsemanViking" reply="16" id="3418108"] People don't want quality anymore, or to think a cm deeper then the nose reach? I forsee a dark future for us all if this is true. [/quote]Are you actively trying to make fallacy combos?

93 Replies 390,425 Views

Sword of the Stars 1 had decent tactical battles - some of the Total War series as well. But both games were heavily biased towards the tactical aspects of the game anyway. You can't have everything in a game (and if you try, it'll become a horrible tasteless blob), so it's better to focus on some aspects and refine them to near-perfection. Frankly, after the Elemental series, I think Stardock has shown that they can do a much better game without tactical battles than with

93 Replies 390,425 Views

It's still preachy, though. Transhumanism-friendly people like me don't necessarily agree with that message. You want genuine shady stuff? We're shooting down UFOs that crash-land in populated areas, probably killing hundreds or thousands. That said, the expansion is absolutely wonderful, in part because the new maps and the addition of time-critical secondary objectives has changed the dynamics on the tactical map (for the better).

89 Replies 324,726 Views

[quote who="Tridus" reply="6" id="3418021"] Disharmony was a miss in a lot of ways at release, they rushed it and it showed. Sadly.[/quote] Thanks for indicating where such a comment has been made (and it restores my faith in the game, at least partly). As for Disharmony, it was especially disheartening because with a bit more work and the delivery of the depth promised in the dev diaries (special weapons, a much stronger targeting/formation system that interacts with battle card

93 Replies 390,425 Views

[quote who="Tridus" reply="1" id="3417927"] No, there won't be a mode where you control individual ships in combat. Stardock has already said that. There might be a way to influence combat or give general orders to the fleet, they haven't said either way (as opposed to the passive observation of GalCiv 2). But this is not going to be Total War: Space. The focus of the game is on empire building first and combat second. [/quote]I'm this close to pr

93 Replies 390,425 Views

Considering Valve's Linux orientation for future project, is Oxide a cross platform project? If it's windows only, won't it run against Valve's current?

50 Replies 143,131 Views

I vote against a tactical battle system, because it will either be so simplistic (no turret arcs/facing, etc) as to not really matter, or it will be too complex and the AI will panic. Kerberos Productions couldn't get the AI right in 2 years, and they have a lot of experience in this matter (Granted, they did a wonderful job with SotS1, but it took time. Also, since they couldn't do it again, it proves that it's at least very risky). However, I think the Gal

411 Replies 1,949,973 Views