FluxxTheGreat

FluxxTheGreat

Joined Member # 2651198
1 Posts 5 Replies 322 Reputation

In my experience it always happened the 2nd planet I invaded after i encountered the bug and reloaded. So if i have 10 planets on my list to invade, and it crashed on invading the 4th planet f.e., i will load the autosave from a turn before. Now the 4th planet invasion will go fine, but the 5th one creates a crash. Hence and repeat. If the crash happens during an autosave transition however, I noticed that the game itself does not actually

7 Replies 2,369 Views

So I am uncertain if this bug was around before, but in 0.96 (the latest opt-in version) it is present. Aside from the first module, namely the cultural forum, I am unable to upgrade my cultural starbases after I unlocked the modules through techs. I unlocked multiple of the techs that should allow you to build these modules, but none of them show up on upgrade screen. Honostly this annoyed me pretty hard, since I wanted to play a peaceful

7 Replies 4,714 Views

[quote who="Bamdorf" reply="4" id="3543743"] This looks like the same thing I have reported: https://forums.galciv3.com/464223/page/1/#3543561 I do not know yet whether today's hotfix 0.93 fixed the problem...I have to get a ways into the game before I do invasions. [/quote] Nope its still there, very frustrating bug though, since I am doing a massive i

12 Replies 3,952 Views