naselus

naselus

Joined Member # 2608034
28 Posts 1,372 Replies 26,244 Reputation

[quote who="marigoldran" reply="145" id="3574940"] Does this mean the other tech trees are viable? [/quote] You tell me. I can't exhaustively test everything, especially with tech since there's so many trees. This is an area where I need player feedback so that I can balance them properly. [quote who="marigoldran" reply="146" id="3574942"] I would dramatically increase the costs of larger hulls, advanced weaponry/defen

735 Replies 1,239,885 Views

Updated to 0.9 (1.12 compatible): [quote] 0.9 * Hives now give +50% food and +50% approval. * Mother Hive is now empire-unique; gives +100% food and +100% approval to the planet it's on. * All manufacturing, wealth and research hub buildings now give flat bonuses rather than modifiers. * Removed preclusions from tourism buildings so they can be repeat-built * Massively increased impact of tourism buildings. * Trade routes gain value faster,

735 Replies 1,239,885 Views

[quote who="hardcore_gamer" reply="41" id="3574865"] Communist Russia never got rid of the idea of ownership. Even in the soviet union everything was state- owned . [/quote] A socialist system is characterized by communal ownership. I think you were trying to refer to an anarcho-syndicalist system, though it's been 'proven' by an economist that a system with no formal means of ownership can run an industrial society anyway. There&

46 Replies 151,121 Views

[quote who="Franco fx" reply="3" id="3574777"] Yes, they are there, but they do not attack when your surveyor is on auto-survey. I'm not sure how that works, but it does. [e digicons]:)[/e] [/quote] They sometimes do - I've had a few automated survey ships suddenly telling me they need to fight someone to look at the anomaly. I think the pirate encounters are just really rare, though tbh I've not bothered surveying manually very much, and the only

46 Replies 119,082 Views

The fact of the matter is, if the AI colonizes a planet in your influence then that's basically a free planet for you within the next 20-odd turns. If not, then you weren't that powerful there anyway and have no grounds to declare it yours. But we need to abandon this silly open vs closed borders argument, because it's a distraction from the real issue. The real issue is that the AI doesn't really understand or care about influence. It doesn't get th

46 Replies 151,121 Views

[quote who="Raynman" reply="43" id="3574579"] I would love to get this fixed. If you have any information and save files on the specific designs that contain this error it would be greatly appreciated. Is this issue in reference to ships downloaded in steam workshop or core ships provided by the game? [/quote] The whole of shipclassdefs is riddled with errors tbh. The previous issue (where the wrong blueprint was used) was largely cle

90 Replies 239,845 Views

[quote who="admiralWillyWilber" reply="142" id="3574585"] hey naselus isn't going after terraforming after factories a waste of time. Shouldn't. You fix that. [/quote] It is a waste of time, but it's not behaviour from the XML. I'm implementing a bit of a fix by nerfing the price enormously, so the AI is less awful and the player can do his terraforming early too (because nothing is more irritating that trying to remember the tiles that will be

735 Replies 1,239,885 Views

I suspect the only way would be to re-classify it as not a terraforming improvement, and pick something the AI just won't use. If it's classified as terraforming, then it's the first thing the AI will try and build after a factory on most planets.

19 Replies 57,028 Views

[quote who="Larsenex" reply="4" id="3574537"] Thanks for feedback. I was not aware about the naming issue on patches. I am still on my game and still no Elerium. I am not proficient at looking at the xml, how often is it supposed to spawn and how can it be fixed? [/quote] in mapsizedefs.xml, find . The lower this value is, the more elerium will be

5 Replies 4,464 Views

[quote who="Cat_Fuzz" reply="2" id="3574565"] May not be a native English speaker so well done you! Personally I think that the super powerful ideaology choices aren't a bad thing, but perhaps they are placed in the wrong part of the tree. Also in regards to your theory of spamming ideology generators is that it leaves people vulnerable as they have limited production, economy and research. [/quote] Except tha

5 Replies 18,166 Views

Eh, not so much. I wouldn't mind if the AI was doing this as some sort of cunning plan. Some players may even fool themselves into thinking it is. But it isn't. 90% of the time, it'll colonize a planet that is instantly flipped. It doesn't take a planet in your influence and then think to itself 'ooh, I should turn this into a big culture planet'. It just treats it like any other planet, and so inevitably gets drenched in culture. That's not

46 Replies 151,121 Views

0.9 sneak peak: [quote] * Hives now give +50% food and +50% approval. * Mother Hive is now empire-unique; gives +100% food and +100% approval to the planet it's on. * All manufacturing, wealth and research hub buildings now give flat bonuses rather than modifiers. * Removed preclusions from tourism buildings so they can be repeat-built * Massively increased impact of tourism buildings. * Trade routes gain value faster, cap out higher

735 Replies 1,239,885 Views

I'd prefer to avoid closed borders too tbh. There just needs to be a few caveats: 1) Ships should always choose to avoid space which you don't have an open borders treaty to enter unless it's impossible to get to it's destination otherwise, or it's specifically ordered into it. 2) The AI should react much more aggressively to unauthorized entry of its space. As in, move ships to shadow and declare war after 2-3 turns of continu

11 Replies 9,586 Views

[quote who="Frogboy" reply="39" id="3573847"] It's not. It was fixed to 8. I just changed this to use medium as the base and increase it based on map size. So at medium, it';ll still be 8. But on huge it'll be 18.[/quote] On insane, we're getting good results with it set to 256.

52 Replies 230,228 Views