Anyway, sounds great. While I could try to get this new expansion cheaper with a coupon, why? I think at this point Stardock has more than earned another $30. So true. And beside, 25% of 25$ is almost nothing. I'll use my 25% on Sins instead (pre-order beta)
dthif1980
We plan on updating the planetary invasion screen for Twiligh Just screen ? And no difference between military and civil ? That really sucks Why not delay the release and take the time to code the difference between civils and military? I think every GalCiv2 g
Kryo please answer my questions please. Will try it too, looks like it worked. Kryo please answer my questions please. "Updated Planetary Invasions" Does this means that there will be a difference between civils and military? If not, what does it mean?
First: WOUHOU !! Second: "Updated Planetary Invasions" I hope this means that there will finally be a difference between civils and military!
For that kind of programing effort Id rather the game as a whole get deeper and more complex. I'm a MP buyer (I have a friend that I like to challenge in those kind of strategic games). BUT, if I have to choose between a MP expansion and one that gets the game really deeper, more complex and more strategic, well there is no question for me (no MP please). I'll even buy two or three to thank them <img src="http://images.stardock.com/gc2/T_DL/smil
Looks like I'm one year late
hum... could I get some info? like where is the forum you're talking about in this thread? Thanks
@CaptainYar Yeah you have some points. Anyway, my point is that I would suggest that Starbases should be more powerfull (and less in number). Something like more expensive (the military modules anyway), more rare, but damn harder to beat. I have no idea about what to do and what to implement for this. It is just a though.
Mining ships have asteroids from which to make the bases. Constructors don't have anything to use apart from their own hulls. Well, this is interpretation. Constructors could easily bring materials to the starbases. To construct a starbase, yes a constructor could be dismantled, but to add guns, shields? Pretty sure they don't fabricate brand new laser guns from their hull, kitchen, crew quarters... For the initial starbase, we could easily say
when is 1.7 scheduled ? approx of course.
It's somewhat dissapointing really, games are still created around the same core concepts and mechanics as they were twenty years ago for the most part, they might have new bells and whistles or flashy 3D graphics, but there's no real change in the basic ideas behind them. Well, in my opinion, the new pretty 3D graphics are kind of a problem. Many many companies rely on good-looking interface/gameplay to sell a bugged, boring game that has absolutly no d
I still have Super Metroid, Super Mario (broken), Breath of Fire (I & II), Final Fantasy III, and Chrono Trigger (its sequel was junk). Chrono Trigger. What a game. I have been completly submerged with the game. Magus was too cool with the dark magic. 5/5. I also totally agree with Super Metroid (bringing an atmosphere to a game) and The Legend of Zelda on SNES. That game was also incredible. Damn, I think I'll go rebuy those games an plug my ol
The X-Wing/Tie Fighter serie. X-Wing Alliance was the last and really brillant conclusion. Would soooo like to play a new game like this. Also, I don't remember the name, but I think it was Wing Commander Privateer. That game rocked. You played as a Privateer who takes some jobs by talking to people in cantinas or using a "job board" on every planet you visit. While taking jobs that take you everywhere in that universe, you can buy goods and sell them on different planets, where the pri
I always want more Would have been nice to have neutral people on some planets. When you conquer them by force, you have a big "approval" penalty for some time, but when you conquer them by diplomacy, well then basically fall in love with you But again, I am saying this without having tried the game, so my idea is
Hi, I haven't tried the game so far. I just have a gameplay question or two about diplomacy. Can it be used to conquer neutral planets? Let's say there is a planet without your of opponent presence. Is the military way (dropping troops or colonies) the only way to acquire the planet or can it be done by diplomacy (or influence), where it falls by itself in your favor (because it is already populated by neutral people). Oh and another question. Is there an "approval" percentage
oh ok. I thought there were already weapons and armors on them. Better the way you did it, indeed. Thanks !
greeeat. I'll wait for the final package. In the meantime, I'll just use some of the Imperial pack. Great job. Hope that many more join you for the final Star Wars Mod. A Map could be really neat: SW Map Oh, and for my question about checking the ships in the shipyard, any clue?
Me I have another question about that ship pack. @Stephan (Terraner05) I posted it on the i-mod forum and didn't find the answer to my question in the modding guide you suggested. Well.. I don't think I found it. @All If I copy files for the ships I want to the correct folder, but I need to overwrite .X files because I also added ships from the Rebel Package, what do I do? In my understanding, if I overwrite the .X file (originally from the Rebel pack) by the one in the
I haven't tried to beta also, but I do like the Alway reply about having controls to decide the game speed (construction time, ship speed, research time) without going into modding. That way, all people would be please if the game can be balanced for each speed. Games without this kind of liberty (like I said in my thread "Time enhancement") are kind of frustrating in the long run. EDIT: and this topic is mainly the reason why I haven't bought it so far. I was really too disapo
hahaha, sorry to have taken your time kryo. My mistake all the way for that point (1). The "me" I encountered is an old version of my custom race (same name, except for a "The" before). So I basically play against an old me. I deleted the old race to not encounter that problem again. For the Yor, well it seems that they are ok too. I though they were starting on Dark Yor 1 and not Iconia (never played against them so far), but the Race selection screen has proven me wrong.
Well.. just checked the complete map. There is another weird thing I think. I haven't played a lot of turns (about 10), and the Yor already have a lot of planets (about 10). The weird thing is that they currently control Dark Yor (which is fine) and Iconia (and surroundings). I am thinking that the bug also chose the Yor a second time instead of the Iconians... Can I send you my save game?
hum... for (2) well, I was experiencing it before the final 1.6. I don't remember however if it started before 1.6 alphas and betas. But I played a little with the video options. I also downloaded Heightmaps and put my slider to 0%. I was still experiencing it. Now I'm at 90% I think, because I wanted to try my new 1GB of RAM (total 2GB). It is weird... the scrolling is fine until I start to zoom in/out. Then, like I said, it becomes choppy (except at a certain zoom level) and
ok, I'll check it out tonight when I'll be back from work. Any comments on my 3 bugs?
Is there a cheat to show all the map (remove the fog of war and see whom are our opponents)? And if yes, how do I do that? I just want to verify the problem #1 I reported, to see if there is any more duplicates.
Wow, that game might be really good for me! Some of the screenshots kind of remember me SW Rebellion (there seem to be heroes and ground forces/defense). The problem is that I don't even find the time to play GalCiv2... damn..