what's the point of a balanced offensive ship? I create balanced defensive ships
general Patton
then you don't pay much attention to the ship designs
Somehow it don't remove all the opposing ships when I take a planet.
why load up on peaceful modules for a large ship 2 or 3 modules each is all you need for peaceful
All you had to do was put more constructor modules on the ships. Besides it kept the combat ships down.
I agree with this. The Derengin find you and shortly later declare war. Even though they are far away.
Houston has bunch of minor never heard of game companies for the cell phones where are the real game companies at? Like Bethsheda 2K games EA Stardock Square Enix why do we get a bunch of minor cell phone game ads now?
Why are they cutting back on productivity? yep sure enough now I am over city and can't destroy them either
Where does one get a PC with RAM over 16? A 16 GB Ram machine goes for $1600 add a monitor and its $2000+, People have living costs. Apartment prices skyrocketed cause OBama let a bunch of 3rd world people in. How do you get so much move? Too much move can't fight.
I have a lot planets over 200 prod. So I put it on create citizen and my promethion burns up. Also they are done producing buildings. Also they don't want to trade resources.
I always thought Gal Civ came from Micropose Civilization. Just in space and with double production and custom units.
Enemies are much weaker Money burns up on starbases no money for ship upgrades Promethion and Duranthium and other resources run out easily Galciv was better with 8 cylinder mode than this 4 cylinder turbo mode This 4 cylinder turbo mode makes enemies really weak If you are going go turbo go make so we can be like a Nissan GTR not some POS Civic. I for one don't care for the lack of units like Civ 5 and Civ 6.
I find carriers to be weak. They are too costly in size. Fighters are too weak. Battleships and Missile cruisers kick butt. Only good carrier are Huge class Mercenary carrier.
I've seen one named after some person then 2 misspelled Japan names GDzilla and Subura. What's up with this also an uninhabitable planet called Texas Texas planet should be a 30 lvl class planet
Don't make the AI be like Milton on the movie Office Space. I like the lost treasures DLC the never builds any survey ships can go after it is this what the AI call artifacts We have to make as powerful survey ship to go after them. phoenix missiles and 4 barrier fields
good cause the version I am on is walk in the park. They always surrender when they get down to bottom of military power. The Yor are the weakest of all on current version
What does threat and fortitude do? and how much affect is it.
beam adv type missile yes adv is pretty useless. lower cost woohoo mass yes durantium based ones are expensive as hell support can be good if you design it carrier hell no balanced hell no equal defense and don't use the basic ones which load up on range and use 1 defense the bigger the hull the more engines you can put on it
I build one economic base in each star system. Then build mining bases. I only use military bases for relics
It went to 0% so I traded for it. 100% resistence. pragmatic building and military academy
I do just fine with one module. I use biological warefare. The least harmful it don't wreck the planet like the others do. I put mine on speed. Two deep space support and some scanners. Also I use adv trans.
I captured two planets in a row with cities on pop bonus squares what is up with that. can you change it so they don't put permanent buildings on bonus tiles
the last production tech where you choose which citizen you want is flipped also whenever you design a support ship it wants t o call it a regular one also some of the bonuses got changed was that intential
I liked the old way of doing starbases. It was not hard you just put more modules on the constructor. It keeps cost down. Definitely not use the base version which loads up on range The new consumes money like mad cuts down on our ability to buy mercs and upgrades 500 is a little high also monastium is rare and at one point it farms require 10 monsatium like level 4 farm huge class ships are going to hard as hell to build now
1 Change the Ai so they make more than just one building everywhere. 2 make ai use bonus tiles properly. 3 have Ai use farms and cities. 5 make Ai update their ships so they don't build a ton crappy low powered ships. 5 .1 growth sucks like the thalans. Yor to weak and slow 6 make so that buildings that you can only build one of, per civilization, If you capture one make those not count