First campaign, 2 opponents. As mentioned there was 10gb of free virtual memory
JMJimmy
It's set to use the 650M (2GB dedicated memory) which should be more than enough to handle the game which lists the 500 series as the minimum requirement. I did a clean install of both drivers, rebooted, and didn't get the best - it really seems to be the game. Devs: I'd much rather have the visual quality of GalCiv2 if it means I can actually play the game lol
I suppose the HDD could be an issue. It doesn't really access the HDD very much when it's slowing down and 5400 is pretty standard for laptops... Paging file was 2087MB used, 10485MB available The thing I was seeing was when doing nothing - just letting it sit, no saving/no moving around/etc. the basic animations of the background/clouds/etc were enough to cause it to slow down. It really seemed like a graphics or physx(?) issue While typing this I
I finally installed/started to play GalCiv3 figuring it should have most of the kinks worked out by now... wow was I mistaken I set everything to minimum/disabled every bit of graphics I could, went through the troubleshooting, etc. Currently running: Intel Core i7-3632QM 2.2GHz (6MB Cache) 8 GB SDRAM 1 TB 5400RPM