Hmmm, earlier in the thread someone mention the possibility of having a starbase in orbit around a planet and being able to use that instead of the planetary starport. I could see this being a useful game mechanic to save some terrain on low quality planets. A "planetary Starbase" could be limited to to the types of available expansion options, or it could act as a normal starbase that allows the planet below to have th
dlapine1
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Some things that GCII didn't do, but could have: Not sure if this is the right thread, but while playing the campaign for dread lords, I found myself constantly counting the range squares with the grid on to ensure that my ships/fleets were outside of the range of the DL's until I was ready to fight them. I know that the new version moves to hexes which will help with eyeballin' it, but it would be nice to have a way to more easily see the exact range of the enemy ships di
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