I overall like the fleet composition. The sc should be totally fighter if you dont figure in light carriers or flak. I sometimes use this when playing hard level AI with nothing else. Yes it is very very difficult but can be done.
Ryat
I perfer Kol over Marza especially after I started to use the shield ability over the gauss cannon. This allowed for a much greater survivalbility against everything by a large amount. Put this with a Dunvo and you had a duo of epic scale. Add in the Marza as third and you have the TEC Holy Trinity.
If you bought the collectors edition like I did you get the sound track. It is awesome.[e digicons]:drool:[/e]
Hi Nacey I could not get my mod to work but that was due to my on incompetence. So I will post my idea to you and see if you can make it work. My Idea as follows. Some caps such as the cap carriers only have two weapon slots used. Use the remaining slot as an anti-sc weapon emplacement as per race. The colony caps can also be modified because they have redundence put in their weapon profiles Example: Akkan has two sets of laser-banks these could be put together as one an
Have to go now will be checking in on Monday. Have a funeral to go to.
Okay have tested. Works good on vanillia cannot get to work for entrench. Tried to copy over to entrench file for galaxy. why wont it work?
Yeah, just made a map. [e digicons]:rofl:[/e] Time to test drive[e digicons]}:)[/e]
I got my copy to work. [e digicons]:rofl:[/e] At least start.[e digicons]:P[/e]
Final Judgement simple drops a meteor on enemy planet if you have a starbase in orbit over it. Last time I tested it it was not worth much (about 1500 damage to planet but with recharge time the planet would rebuild 1200 hitpts) and did not look very cool. Have not tested with offical release. Been waaaaaaaay to busy.
hey Nacey I think I might be able to mod some fo the caps to have anti-fighter weapons. I going to try as soon as they update the forgetools properly and after I get done with a funeral. Maybe monday or tuesday.
[quote who="Teh_Defcon" reply="5" id="2077057"]NACEY! I found a few things. Your research scaling skipped a few reasearches. Phasic transmissions: Theres only 2 researches for that with the same values as vanilla. Insurgency: 2 researches, same value as vanilla. Enhanced phase tunneling: 2 researches, same values as vanilla. Skilled Hangar anima: 2 researches, same values as vanilla. Pervasiv
Personally I used a galaxy forge modified map (ancient gifts). had it jacked up to 100% got multiplies of every artifact by the time I was done but I did it.
Yeah my favorite mod is back!!!![e digicons]5*[/e] [e digicons]:smitten:[/e]
[quote who="S_Holmes" reply="22" id="2071216"]Just to make a quick correction to some bad math in the OP. The Sova costs 3000 credits. The TEC carriers cost 835. So you can have about 3.5 for the price of a Sova, not six. [/quote] That equals 7 sc from carriers(assuming u can build a half cc[e digicons];P[/e] ) to the six that Sova can carry.
Current version of Galaxy Forge needs update. I know it sucks. [e digicons]>:([/e] I too prefer to make my own maps. Even developed a special test map so I could try interesting things.
I like how cloud04 argues. No snide comments, red or bold letters, or repeating of the same thing. credit you could learn from this guy. That said cloud04 does infuse some good points like the fact that even carriers, especially fleet or cap carriers, carried a vast assortment of AA weapons from basic 50-cal to 40mm and modern day missile systems. These were basic last ditch efforts when all else failed of course, a basic oh-sh** plan Z. Battleships were also turned from might
The 50% percent penalty to Caps was there from beginning.
Oh no Hack mad another logically developed arguement back. Time to see credit go RED .[e digicons]}:)[/e] Again I say good argument both ways but Im sure credit will strive to scream him wrong.
Personally TEC. They may not have as much in shields and weaponary but they are tougher and bounce back quicker at higher levels. Much like me in a fight.[e digicons]:ninja:[/e]
Will add to this "pointless thread" definitely an awesome show. Me and wifey are addicted. Are buy it on DVD. We dont do that much. We barely watch TV.
I thought than Antorak Maraudars were Vasari not Advent. At least that is what is said in the manual.
So if maps are stored in appropirate file they will work? (I HATE!![e digicons]X([/e] Microsoft telling me where to put my files) Or do I have to create a new map and is Galaxy Forge update. I have a very good test map that I like to use to test new features.
Thanks Spiralblitz for using a proper form of debate (yes there are proper forms). Please CreditSuisse pay attention to all his (I am assuming male) words and dont start a flame war because someone disagrees with you. This started out a beautiful post. I would hate to see it get ruined.[e digicons]:'([/e]
Will this upgrade vanillia to 1.13 or higher? Just curious because now we can change back and forth without having a second copy lying around.
[quote who="CreditSuisse" reply="24" id="2066728"] Quoting spiralblitz, You keep saying "I like this idea.." "It works in theory" so essentially what you're arguing for is: "Oh, its a good idea but it'll take a lot of work... so fuck it guys" That is called lazy. If every good idea got shot down in science because "Oh, its too much work" then we would still be in the Stone Age. Good job. I would give negative Karma to Spiral Blitz if I could. <br /