JdeFalconr

JdeFalconr

Joined Member # 2499781
10 Posts 26 Replies 435 Reputation

Right now there seems to be a lack of any reason to move three-dimensionally with your ships. What in the world does it gain you to have ships above or below your opponent? I think that shields should be changed to encourage attacks from above and below. A few possible ideas: Increased damage from above/below. Shields "lea

28 Replies 50,467 Views

So right now there are two versions of the next patch available. If you download the update manually via the link on the front page you have 1.04. And if you update via SDC you will have 1.04.022. The two versions are, of course, incompatable on ICO. When is this going to be fixed, for the clarity and sanity of us all? I don't mean to sound ungrateful for the recent patch, but I would say this isn't a small problem.

1 Replies 9,801 Views

After playing a few multiplayer games I'm still a bit mystified about this. If I place X amount of a resource on the black market how is it that other players go about buying it? Is it the next resource snapped up when someone buys? I know it's being bought by someone but I just can't figure out the mechanic for it. I feel like we ought to be able to see who's offering what so you can pick and choose a bit, or at least see who's profiting from your purchase.

8 Replies 23,404 Views

Personally I dislike this idea. I don't like combat, at a certain point, having such randomness added to it. As it is weapons fire is already somewhat chance-related with how weapons have a miss percentage. I don't think we need another aspect of probability included, especially with such catastrophic potential. It degrades the fundamental strategic nature of the game.

56 Replies 43,580 Views

I assign all my novalith's to a single numbered group. To fire them I then select the group, hit the hotkey to fire the cannon, select my target, hit the "tab" key and repeat. It sounds like a lot of steps but it actually goes pretty quickly. Besides, it takes 30secs-1min for the darn thing to change facing anyway, so it's not like it's all that fast to begin with.

11 Replies 21,546 Views

Ya, something big to do with Impulse could be the only thing that Stardock would term "huge." Free games or something related to the GalCiv2 expansion would be great but I don't see that happening... When's this announcement happening, anyway?! I've been hitting refresh all morning.

123 Replies 109,818 Views

[quote]Bah. The ability to see the enemy is based on light going through that exact same curvature of space. If the light curves for you to see it, then a laser won't mind shooting right down that curve to hit its target. That could suck for projectile weaponry, though.[/quote] I think that's the point, though. Space curves around the ship. If space itself curves around a ship then a projectile would have to move through that curvature. Projectiles move through space too, wheth

91 Replies 95,195 Views

[quote]Sins of a Solar Empire is one of the poorest exuses for a first person shooter I've ever played. Let me summarize the main problems I have with it as a FPS: The "bosses" totally lack character. There is no dialog between them. An utter lack of health packs around the map. The game seems to try to force the player into a "third person" perspective which, clearly, demonstrates how clueless Stardock/Ironclad were about making a first person shooter.Hello, FIRST person.<b

33 Replies 56,220 Views

I for one am getting oh so tired of people coming onto this forum and complaining "This game sucks because I bought it thinking it was something it's not." I've heard folks complain because "epic battles" are just one part of the overall game. I've heard people whine because there's only 20 population on a planet and how that's so unrealistic. I've heard the complaint that ships in this game don't have enough stats to them, or that the tech tree is too small and therefore the game is no fun.

33 Replies 56,220 Views

[quote]I beg the creators to come out with an 'expert' add-on, containing dozens of new technologies to research, dozens of new buildings, upgrades for buildings and dozens, if not hundreds of new ships with proper stats so tactics will matter.[/quote] I don't see how simply adding more content to the game improves it. In fact I see no logical correlation in that. Why will 50 ship types with more types of stats attributed to them make the game better?! Why does a gigantic tech tree auto

24 Replies 26,806 Views

I had no problem killing them. I just amassed a decent size TEC fleet...maybe 2 or 3 cap ships - a couple Kol's and something else. As I recall I made sure to keep the battle on the outermost edges of their gravity well. That way I wasn't trying to take on all those gauss guns AND their ships at the same time...yech, that would have sucked. Anyway, I ended up with a sweet-looking base on their rock.

21 Replies 36,510 Views

[quote]1) Colony ships take an eternity to recharge Antimatter and they lose a huge chunk of it every time they make a jump. Cap ships with colonize are much more likely to be ready to colonize right when you want them to.[/quote] I don't mind waiting as long as it's not a very long wait. And if you manage your ships properly you can have your colony frigate jump in right as you finish the battle. [quote]4) In games vs. the AI, colony frigates are hostility magnets. It's just

16 Replies 29,987 Views

I've heard much about the Akkan's colonize ability an about how some think this ship is the best cap ship...but I don't understand why this makes it such a great ship. I see that at higher levels it grants free resource extractors. But if you're putting that many points into it that means NOT putting points into its other two abilities which are both great...ion bolt and targeting uplink. Besides the convenience factor of having your cap ship take care of colonization why would you not use a col

16 Replies 29,987 Views

From the original post's description, BigDogBigFeet I think you were just soundly beat by players who had an effective strategy and good execution. What do you expect from a team of two players when you go at it with somebody you don't know at all? Just because you couldn't counter an effective strategy don't blame the game. Try playing StarCraft or WC3 on BattleNet and you'll see the same exact thing.

104 Replies 66,281 Views

I would like to see the ability to toggle whether trade/refinery ships can go through a certain planet in their routes. I've seen it happen too many times that trade and/or refinery ships begin moving through planets that are either enemy controlled (like the pirates' planet), neutral entirely or have enemies in them, and watching them get shot up/blown up/etc. Of course this makes it more difficult for your trade/refinery ships to be destroyed, but the cost and balancing factor for this

1 Replies 9,885 Views

Hmmmm not a bad idea...just put fleets in all the systems adjacent to the pirate base. Move in reinforcements if necessary. 'Course that's an expensive way to get fleet experience in terms of management and total fleet supply. Seems to me the far more effective method (in terms of the game as a whole) would be to just go after your opponent. However, conceptually "farming" the pirates seems sound.

14 Replies 9,500 Views

If this game isn't for you then that's perfectly fine, there are oh so many other perfectly good gaming genres to choose from, including hardcore wargaming and simulation. But don't berate the game and its designers for your mistake in making an uninformed choice to buy the game. By the way, while the planet may have 180 population and the asteroid 10, those can be seen as the actual values (reduced for simplicity, not realism) or they could be seen as representative numbers (1 SoaSE p

12 Replies 15,170 Views

I'm a fan of hit-and-run attacks on enemy cap ships. Show up, focus-fire their capital ship, build reinforcements in the meantime. Retreat, add reinforcements, repair at repair stations, rinse, repeat, kill.

6 Replies 4,988 Views

Vista SP1 isn't supposed to be released until mid-March. They just pulled one patch from Windows update that's supposed to be a prereq to SP1 because of horrible compatability issues. Wherever you're getting SP1 from I would surmise that this is what happens with a pre-release version. I would say wait for the official release and try again. BTW I run Vista 64 and have seen no problems at all with the game. A black screen forcing a hard reboot sounds like an issue with monitor

9 Replies 5,391 Views

I'd like the ability to change the facing of your ships so you can line up your formation in a certain direction instead of having them always face the direction that the ended their movement in. This is INCREDIBLY important defensively as the direction your ships face is the direction they fire in. When enemies jump in you don't want to have to waste time manuvering your fleet so their targets are within firing arc. This is time when the enemy can get off their special abilities, take s

0 Replies 8,433 Views

Well avonnied if you think about it a campaign is really just the same game with a story behind it; really, just a string of scenarios. Why not write a story or think of one as you play...I would think it would be fun to narrate your own game. And oh yeah go MOO. I don't want to even try and imagine how many hours I've sunk into MOO2. And we'll just forget about that "other" MOO game that should never have existed. Being a fellow MOO player I have to agree with doublethink and say that

15 Replies 22,125 Views