thetraviler

thetraviler

Joined Member # 2494355
16 Posts 124 Replies 14,509 Reputation

When traveling North/South, the ships tend to zigzag back and forth because of the current hex game board (which I love btw). I feel like it wouldn't be that hard to simply smooth out the movement and ship course lines when moving north/south (or one of the other 4 slightly diagonal directions that this same phenomenon occurs with). It really is just a strait line anyway. If you lined the course on the alternating right & left sides of the hex, it would smooth o

7 Replies 3,412 Views

[quote who="Blaze of Glory" reply="2" id="3488217"] What would be really cool, at least to me, is the idea of that edge being vast spaces, but there are some small clusters at a looooooooooooong range. Those who have the tech can explore it before anyone else and get a flanking and production/research advantage. Also, it could be a refuge for high tech factions getting owned in the galaxy proper to escape and regroup. Something like the "Foundation" series in Asimov. [/quote]<

8 Replies 3,978 Views

Has anyone thought of or discussed the possibility of removing the galaxy boundary? 1. Stars & map elements would still only generate within the galaxy. 2. Starbases could only be constructed inside the galaxy. (Possibly) 3. Ship Range and Influence would extend till their natural extent outside the galaxy. This does a few things: 1. It would look and feel more natural. 2.

8 Replies 3,978 Views

Hello, Here is the series of events that caused the crash. I had been moving my ship yard. I anchored it when I saw an enemy ship coming near. I clicked turn. while I the turn was processing I entered the ship yard screen to see how close my next ship was to completion. When I was inside the shipyard screen, a window popped up asking me if I would like to confirm battle. I clicked yes (as there is no other option). Immediately the game crashed

2 Replies 5,490 Views

[quote]8. Power stations. (A late game super project that increases the efficiency and output of production and research related buildings.)[/quote] Just an FYI. This was meant to be a Dyson Ring Power Station. Or alternatively a Solar Power Generation Starbase... basically a ring (or cloud of satellites) around a star that generates huge amounts of electricity. The way it reads makes it sound like its land based instead of a huge space station around

84 Replies 231,246 Views

I absolutely like this idea! My only comment is that, in a government budget, it is possible to move funds quickly from one sector to another. The sector losing funds will imediately stop producing, however the sector receiving them would need to "wind up." I think the idea, as presented, is a great game mechanic, however there could be even greater levels of realism if instead there was a "lag time" when changing your focus. Remember, if you already h

29 Replies 146,727 Views

[quote who="UnleashedElf" reply="23" id="3446323"]The other is that the AI is often not left moddable so that good players cannot take a look at it and attempt to make improvements.[/quote] This is a good point. The AI is probably highly guarded technology though. Once you open it up to mod, you also open it up so your competitors can see exactly what you've done. If the Devs feel comfortable opening it to the community, I think the AI would be str

32 Replies 56,950 Views

I've been through several Beta rounds with Stardock now. I love Frogboy, this community, and all the devs! Since we are musing on what's to come; may I pose a reminder/suggestion that we all be on guard for people who's posts are hateful or insulting towards the devs. I know this goes without saying for most of us. I have always really enjoyed how this community rallies around the devs anytime someone flips their adolescent wig. But I do want to re-re

24 Replies 28,112 Views

[quote who="The_Biz" reply="17" id="3446217"]4X game developers always make excuses to justify their incompetence when it comes to AI.[/quote] Thankfully I don't lump the Devs at Stardock into this category. I find they have always done a great job with the AI. Obviously there are always issues that can be improved upon, however their engagement with the community is a huge plus when it comes to balancing the game and the AI. Lets try not t

32 Replies 56,950 Views

Up till a few months ago, I would have argued that I think the future of 4x isn't likely to grow very much. Then I bought a Lenovo Yoga, with the i7. Its one of those laptops that turns into a tablet. I loaded Civ V onto it and played the touch screen version for the first time... I just about died! It felt so natural. Like 4x was destined to be played on a touch screen tablet! For now, my i7 is only just powerful enough to handle Civ V, and will probab

32 Replies 56,950 Views

This was an idea I had several years ago for GC2. It's simple. Create a “Lab” module for starships! This Lab would produce a limited number of science points each turn, possibly bonus points for exploring anomalies, new star systems, wormholes, ext. This could be a linear progression of the survey module, or a fork in the technology tree. I personally prefer to play a more peaceful/economically driven strategy. but I still think star ships are cool! Bein

6 Replies 20,505 Views

PLEASE PLEASE PLEASE!!! I love playing Civ V on my Lenovo Yoga (i7)!! Games like this are such a natural fit to a high powered tablet cross over!!! Nothing like sitting out on my patio, smoking a pipe, sipping on some cognac, with my tablet in my lap killin some barbarians!!!

1 Replies 927 Views

[quote who="Apops" reply="9" id="3445687"] What about Starbases? How do they fit into this discussion. They don't secede, but once they amass enough modules, they achieve a city-state status. When a race is conquered, the Starbase just disappears when in fact that would not happen. A huge hunk of metal just doesn't disappear if it's civilization is conquered and the Starbase is untouched. Wouldn't it remain in space and become an independent

16 Replies 70,576 Views

[quote who="Frogboy" reply="20" id="3445691"] I'm a forum guy. The forums feed the games, not vice versa for me. If it weren't for hanging out with you guys, I'd retire. My biggest motivation is making things that other people want to play. I enjoy that. I enjoy the feedback. The downside is that some people mistakenly believe that because we tend to incorporate player ideas into the games that we don't have a firm design document in ha

25 Replies 90,632 Views

[quote who="Island Dog" reply="7" id="3445674"] No, Bitcoin is not going to be an option at least anytime soon. [/quote] Thanks Island Dog! I still think it wouldn't hurt though ;-)

19 Replies 42,640 Views

[quote who="RonLugge" reply="3" id="3445328"] I just gotta ask, was this intended as a troll thread? Everyone else seems to have taken it seriously, but...[/quote] Haha Ron, right on... Good to see you around again. Its been a while!

8 Replies 16,718 Views

Also, if you have to invest in several construction ships, and also pay in credits for every upgrade every time you set out to build a new ring, it would not be practical to just deploy rings to every star within a few turns. That kind of project would be a HUGE investment and would take resources away from other worth while endeavors. This would be very similar to constructing star bases in GC2. It took time and money to get a single star base fully upgraded, let alone seve

9 Replies 50,219 Views

[quote who="Mikehibs" reply="5" id="3445448"]Plus, from a balance standpoint it might be a bit overpowered if you could research a tech and suddenly build these space stations around every start star you have. The influx in production would be way to sudden.[/quote] I imagine the first level research would cost a lot, and would be mainly focused on building the structure. It wouldn't be highly efficient at power production. As you research through the 2nd, 3rd

9 Replies 50,219 Views