Nice. But the planetary output is a bit low. That Jewel of the Universe needs 15+ economy starbases built around it ASAP. And heck, more citizens!
Croc411
This can absolutely happen if you are unlucky with the planets in your corner of the galaxy. When mousing over planets on the galaxy map, it shows "Food" if they have arable tiles on them (in the same way as for rare resources). For Kimberly's Refuge you don't necessarily need food tiles on the planet, just use the adjacency bonuses as good as you can.
If you play carbon-based, you are at a severe disadvantage at the moment. While aquatic can build their special farms anywhere and the other two don't need food at all, carbon-based has to rely on finding arable land tiles in order to get food. In singleplayer it's not quite that bad though. There is the Galactic Wonder Kimberly's Refuge (the AI seems to not want it so you can always get it), which you should build ASAP on your best food planet. Use adjacency bonuses (from arable/farm
[quote who="Selekos" reply="5" id="3711993"]This means that in multiplayer we will race for building Kimberly's, and a player that won't build this one building will have huge disadvantage. I like competition, but one building is not enough. [/quote] Yeah, I guess in MP you have to go Silicon/Synthetic/Aquatic at the moment.
[quote who="H S Lahman" reply="3" id="3711967"] Also, what good is one galactic Kimberly Refuge improvement for +5 food when food tiles are so rare that your first five planets have none? That will only give you one city. [/quote] It's not quite that bad. If you build Kimberly's next to a colony capital and assign 3 farmers to the planet, you will have 12 food available even without any arable land tiles. This is usually enough to pop-max both your homeworld and you
Update: on 3.01 opt-in game still crashes when loading the savegame and hitting End Turn.
[quote quoting="post"] But stop what was the names of all the new planets?! I don't know. I have to write it in a peace of paper to find them back in my planet list in diplomacy screen [e digicons]:([/e] [/quote] In my game the planets, ships and starbases you can offer your counterpart in the diplomacy screen seem to appear in chronological order of when you got them. So the newly acquired stuff should be on the bottom of the list, which makes it easier to gift it to
Message sent.
Thanks Rhonin for the quick reply. Can I PM you the Dropbox links? I don't wanna make my savegame publicly available.
My game (Turn 157) crashes to desktop when I hit End Turn. It is reproducible from a savegame and always happens during the 'Starting new turn' phase, after all the AIs have had their turn processed. I use Intrigue and all DLCs/EXPs without any mods, only custom factions. Crashes started to happen after I created a Commonwealth (don't know if it's coincidence). I did not change anything in my setup before starting Intrigue first time and GC3 never crashed on me before. I can p
Thanks you two for clarifying that. [quote who="wasmguy" reply="17" id="3709672"] Ok then. Hardly played 2.8 so I missed that (was off swimming with leviathans) . Yeeesh, I am surprised that people liked the pop cap. So harsh! Early/mid game with planet raw running at +65% and research running at +265% I am getting smashed tech wise against godlike AI. Trading like a fiend scrambling like a mofo just to keep up with the mid tier opponents. Got hemmed in hard in the colonisation r
[quote who="wasmguy" reply="13" id="3709659"] Also the new farming system. I have to admit it is great to see the AI making great use of it and populating their planets. But on the negative side it is extremely restrictive. Even more now than ever, unless you have monsantium (for Kimberly's Refuge) it is hard to make large amounts of food. That said, food is now not that important as I seem to hit pop caps everywhere. These limitations on pop make it near impossible to keep up with godli
Imperial government is certainly better for the initial colony rush. +1 to moves is significant and the ship production bonus is nice. If the social construction and growth bonuses plus missions are all that Colonial provides, I will probably never use it since I can pass on missions early on. I'm with PalaceGuardian on the market/mission issue. I don't like that you intend to completely lock out certain government types from them. Possible compromise for mission project
Hi, some questions about the ship designer: If I design ship templates myself I notice they are only available for the ship style I created them with (e.g. Altarian). But ships I got from the Steam workshop are appearing for ALL ship styles in the designer, either under User (when part of a custom civ) or under Downloads (when getting single ships from Steam). 1. Am I missing something? If I upload the ship templates I designed to Steam, do I have to do something particular so
[quote who="mormegil" reply="40" id="3412122"] Players that want to use the Advanced tools in the ship designer will be able to use parts from all the styles, and even the hulls of other races. Hope this helps answer some questions.[/quote] That's all I wanted to know. If the Beta ship designer will be compatible with the post-launch one, there's gonna be lots of awesome ship designs already when the game goes live.
[quote who="jim_viebke" reply="54" id="3410486"] Okay, now everything makes sense. Thank you, mormegil! Do you know offhand the formula for calculating the number of parsecs in a sector, given the number of parsecs along one side?[/quote] 3r^2 - 3r + 1