I was playing a custom race. Started a new game on a tiny map. Decided to soak and see what happens. The AI for my custom race built a shipyard for one of their colonies. The colony was ONE space away from the left edge of the map. The AI auto places the shipyard TWO spaces left of the planet. I stopped soak, I couldn't click on the shipyard from the galaxy map. Shipyard shows up in the shipyard list however. I can click the shipyard in the list, and click manage to go
Seabrook
Played beta way back in 2014. Just recently started playing the 5.2 and 5.3 beta patches after 1 year. List of suggestions. 1. Enemy ships in my Zone of Control- This is annoying for me. Factions should be able to shoot down all ships in their ZOC with no diplomatic penalties and without declaration of war. A kind of cold war. Freighter with trade/cargo modules need to be change so they don't get shot down in enemy ZOC. Give players a pop up warning to confirm
@Stardock Is there more intro loading screens available? The Drengin one is currently the only one, maybe one for every race? Maybe at each loading screen there can be a tip.
I posted this almost 1 year ago back in Jan 31 2014. I think constructors should never be used up. Constructors can have 1 module and easy to build (10-15 turns) at the start of the game. They are like workers in civilization games, who never get replaced. "Constructors- Max number of constructors depends on your logistics ability. The constructor module early on is cheap to build. 5 tiers of constructor modules? each with faster build times and more weight. The
I bought this game back in Jan 2014, but somehow I didn't get a serial number yet in my email? I just checked my email
I remember in Master Of Orion 3 there was a race that can colonize gas giants or similar worlds. How about a new similar race in an expansion maybe. They can live and survive in gas giants. Oxygen worlds are hazardous to them. A unique way to play this race. Their worlds are usually huge but few.
I think constructors should never be used up. Constructors can have 1 module and easy to build (10-15 turns) at the start of the game. They are like workers in civilization games, who never get replaced. Constructors- Max number of constructors depends on your logistics ability. The constructor module early on is cheap to build. 5 tiers of constructor modules? They get very expensive and long to build later on, even though planets have better factories. Click "Cons