Schaefespeare

Schaefespeare

Joined Member # 2454445
4 Posts 131 Replies 2,317 Reputation

Reply #11 [Lucky Jack : "I can see some scraps of good ideas in here but when you talk about scrapping the influence mechanic you mustn't forget that you are talking about scrapping the entire Influence Victory mechanic." Well, so be it. If it's not a good game mechanic why shouldn't it be scrapped ? Especially when, even though disabling it at game start-up, this doesn't stop the AI from deploying the strategy and tactics of

15 Replies 832 Views

In comment on Reply#18 Guanathor, yes I concede that I may have it wrong about Influence starbases not being aggressive, but, in terms of GC2's Twilight, building an Economic Starbase out in the middle of nowhere just to get a partial use [being able to increase trade revenue when a tradeship is within its area of effect] is a wasted opportunity because you're not going to need any of the Economic enhancement modules for increasing production/wealth/science output for a non-existent n

33 Replies 11,429 Views

So nice to be right for once Wer900. Please expand on your ideas of *citizen culture/loyalty/race* so that I can understand them better and explain how *influence* being planetary based, will travel along trade routes or what effect you are seeking to achieve. My idea of *Trading Starbases* needs enhancing by being able to upgrade them with Constructors and Technology that enables them to expand their reach to trade with additional solar systems and expand the ran

33 Replies 11,429 Views

An idea I posted in another thread Which really belongs in this thread : . . . starbases were frequently used just to expand the travel distance for discovery and trade benefits. Personally I'd like to see the whole Influence mechanic scrapped and the Trading system overhauled and enhanced, at least enough so that the above objective could be achieved with a *Trading Starbase* [built from constructors of course). Then you could , say, trade with pl

15 Replies 832 Views

Personally I always found that an "Influence Victory" was too easy and ended the game before I was ready to stop playing, I always disabled it at game start-up. I had to resort to building cultural starbases in games to halt and reverse the cultural growth of other races. The thing this thread seems to miss, is that starbases were frequently used just to expand the travel distance for discovery and trade benefits. Okay, if the United Planets Forum passed the resolution you

33 Replies 11,429 Views

I couldn't disagree more with everything in this thread other than If we have to put up with Random Events (which you could always turn off in GC2) they should be more varied and generally more beneficial and Fun. I like to win and I don't enjoy Masochistic games and I should be catered for even if I'm in the smallest of minorities please.

13 Replies 32,953 Views

There is No edge scrolling, which I miss. Manouevreing about is by left-clicking and Holding down on an "empty" space hex and then dragging away from where you want to go. This current mechanic is too much of an RSI risk to me.

14 Replies 7,355 Views

For the benefit of Erischild amongst others, I have changed my view somewhat on the Eye-candy factor. To wit, quoting my own "My Feedback" thread : I was very unimpressed with the planetary combat viewer when you invaded in "Twilight". If anything needs better visuals and graphics where you're a part of the action, this is it. I want to be a trooper landing on the planet, making tactical decisions that your troops can carry out, e.g. capturing the Spaceport as we

27 Replies 71,092 Views

So having played the game some more, on a "large" map, researched all the War Techs, quite a few Research Techs, Farming Techs, etc. but not all the Defensive Techs [why are the latter in the Diplomacy section ?], I've found that you can conquer the opposition with fully loaded standard Transports without any difficulty and just a check box type acknowledgement that the planet is now yours instead of any battle mechanics and straight into the planet infrastructure screen and choices.&nbsp

9 Replies 5,287 Views

I really like Reply [MichaelCoenen] #45's ideas and would love to see something along those lines implemented because late-game always becomes somewhat boring just churning out stuff, this is true of all games. The only thing I would Query is the idea of making Black Holes to live in; as I understand the science, they're just exponentially strong Gravity Wells where everything just turns to energy that can't escape, I've always thought of them as h

51 Replies 184,358 Views

I was trying to link to allie-cat's reply#23 so that for those that wish to compare the Alpha Centauri remake "Beyond Earth" they could use the following link to check out the article on the competition and what it includes in what sounds like serious Beta stages : <a href="http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/?ns_campaign=article-feed&ns_

51 Replies 184,358 Views

When Impulse first began, it was buggy. It got fixed and I used it to download the updates to the GalCiv series as well as purchasing the expansion packs, but later it seemed to me that Stardock were going to become Game-resellers rather than developers. When it went to Gamestop, everything was fine for a while and I did buy a couple of games through them; then I just stopped using it. There were never any other issues with these applications for me. Yesterday my zon

28 Replies 111,912 Views

Yes the Terror Stars were a disappointment in GC2. Too heavy an investment in production of Constructors for a cumbersome outcome. GC3 seems heavily populated with "Dead Stars", can't see the point of their existence but I suppose it's perhaps a bit too early to expect any hint of any Terraforming-Colonizing techs or mechanics yet even given the number of "uninhabitable" planets around. Survivalism seems to me a weird strategic direction to take a next generation gam

51 Replies 184,358 Views

Trading started out as a simple game mechanic for civilizations to get just a little extra revenue and to broaden the tactical scope of the game's strategics. What you're all asking is to have a simple to use but complex game mechanic added, something worthy of a next generation implementation which I'm all for.

15 Replies 832 Views

We must agree to disagree Erischild, the thrill is beating an opponent not gazing at eye-candy.

27 Replies 71,092 Views

Some of the gripes above were fixed in "Twilight of the Arnour" and the modding editors allowed a lot of customization and tweaking without having to resort to editing the HTML files [i.e. cheating! which I did anyway, not being able to share other races techs or improvements didn't go down well with me]. I just hope that the new game comes with equivalent modding editors at some stage, the sooner the better though for me. The gripe that I really agree with is having the car

5 Replies 657 Views

Yeh, I found it pretty confusing too at first but accepted it as a placeholder fix, although having alternatives for bonuses seemed pretty radical too. Not sure if I like the idea yet either.

4 Replies 3,741 Views

Glad to hear that this issue will be fixed; however, it's not just an issue with colonizing a new planet. I found that what sucked in GC2 was conquering another race's planet only to find that the AI had placed tile developments inappropriately on tiles with an otherwise useful bonus, for example finding a research facility on a quadruple manufacturing bonus tile or, even worse, finding the starport built on a tile with any tile-bonus. I would expect that this shouldn'

15 Replies 50,970 Views

I.M.H.O. immersion into a game comes from good game play mechanics not from pretty shiny stuff for the sake of pretty shiny stuff.

27 Replies 71,092 Views

Yes I agree totally with "abraxus0426"; to be able to upgrade the trade ships on trade routes would be worth having the quid pro quo costs of a delay in the trade ships schedule and the upgrade money costs as before (for other ships in GC2). You'd have to design a trade ship to upgrade to of course.

15 Replies 832 Views

Thanks for the post/reply Gaunathor. I knew my video Driver was up to date as Nvidia up-dates it practically every three months with the Geforce Experience paraphanalia. I read the Faq and thought well I'll try running the Game 1 more time so that any dxdiag files were current, although the game never crashed and I wasn't expecting it to from a fresh game. Well started up through Steam and what d'ya'know, it starts loading stuff, particularly DX9 which for

9 Replies 5,287 Views

Finally I got around to opening a "Steam" account and with a little difficulty finally managed to download the alpha [as of a few hours ago]. Don't know which version of the alpha I've got, but after trying a couple of games, I've given up playing; because there is no viewable universe in which to see my ships or any planets or anything at all. I did wonder whether you had to research the "Sensors" tech to see a

9 Replies 5,287 Views