if you think about it closely, almost all RTS have many parts which are nearly the same... it doesn't matter if it is a sword man or a rifle man or a tank or a space ship... you get some light but versatile fighting units and as you develop in the game you get better and more advanced units, and it ist often that you get units with longer range and kind of siege units or even special units like heroes... and it is very similar with buildings... THIS SYSTEM IS WHAT MADE RTS SO SUCCESFULL!!!
Thyalin
i am SO looking forward to this mod, and i will definitely download it when it is done! keep up the good work EvilJedi! :CONGRAT: For all the people in this Thread: if anyone has a working, somewhat balanced mod with Empire units please provide a download location. it would be so great to play as empire even if it is a mix of SoaSE and star wars (like standard colonizer, etc.) only important thing is that star destroyers are ingame ;)
signed! keep up the good work :CONGRAT:
This looks like a very interessting mod! I like the idea of it and look forward to the first downloadable version :) one thing i really would like would be more fighters/bombers in the battles... Espacially for the TEC i think, fighters would be more used because fighters are much easier and cheaper to construct than bigger vessels...
sounds like this is worth a download! where can we get the mods? :CONGRAT:
just my 2 cents: i like strike craft... and so i use them.... i am just playing SP. so i build whatever i want to.... if i want to have frigates, i build frigates, if i want to build crusier, i build cruiser, and i always have strike craft with me.... although i think the Cap Ship carriers should have way more of them... if you take a look at the Sova Carrier: it has at least 8 start/landing ramps on its upside and 4 on it's downside... so it should have at lvl 10 at least
Actually i think to answer this question refers a lot to how the players use different strategies. I for example would like huge devestating, all into-oblivion-blowing cap ships which would fight each other for hours (not in-game ;) ).. and against them you use lots of bombers which decimate the systems of the cap ships and fighters to protect them against enemy fighters. just like star wars, B5, Freespace, Wing Commander etc. The approach for having not so overpowered Cap Ship
i'd rather see Cap Ships later in game and have them to be the ultimate killing machine which require lots of research and maybe even a late game construction facility.... They don't have the "WOW! A Cap Ship!" effect at the moment... :(
i have the retail but dont' now where it is... this is a 100% download... it was really fun... even MP which i do very seldom..... looking definitely forward to a FS2 mod! Go modders Go! ;) (sorry, can't mod) This would be a sure download by me... and i agree with Itharus... there are quiet many people out there who wan't to fly again... But all the space sims i played in the last couple of years were all but boring... remembering the good old Wing Comm
the only thing i can think of was a gouvermental fraction within the TEC, the Ishendi, that have been mentioned in another threat in this forum... maybe you mean them??
sounds very nice! thanks for addepting to 1.3 so fast :) i'll test this one out as soon as i can :CONGRAT:
ok... i don't know their intentions... i just know what they do... and that is enough for me because i don't think this is a way to treat each other... and i absolutely did not want to hijack the threat... so back to sins ;)
actually i was referring to the Al Quaide & Co. which claim to be on a religious Jihad against the capitalisitc west.....
actually, no new sins would have been needed to be made up, as the "ols" seven deadly sins were already enough to condemm every single human beeing to hell... Greed: everything you want more than you just need for living Gluttony: you eat more than you need too Lust: what shall i say to this on ;) Sloth: Driving a car(generating pollution) would be sloth... you could also walk ;) xD(was thinking of a selling agent) etc. So the new sins are just made up to be pop
if you need a beta tester, i volunteer ;)
i saw this mod already for EAW and i thought that this will be a very great mod to play with... i'm now really forward to it for soase... hope you can give us a first release soon! :)
cool new model! keep up the good work! i'll definetely try this out! :CONGRAT:
i think for people in europe you should let pictures from home count as SoaSE can not be found here at the moment... :( luckily there is still the online shop :) Mine will come as soon as i receive my box :HOT:
The TEC might was maybe only made up by traders in all shapes and sizes... but after 10 years! of war they should have developed real fighting machines. just think at actuall warfare... and the TEC DO HAVE scientists and space craft architects, so they surely would have develpoed designs for pure military purpose... i think the designs at the moment are well done.... but by way not militaristic enough... My personal favorite for a huge battleship is still formed li
servus! interesse hätte ich eventuell auch... Wenn der Clan einen coolen Namen hat ;) und der zusammenhalt passt :) sowohl in ICQ als auch Xfire bin ich unter "Thyalin" zu finden.
concerning space combat: yes. but unfortunately, the ground combat is not in. and when EaW came out, it was the best Star Wars strategie game i've ever played. i never played rebellion though, but i guess the graphics in EaW where much better than in Rebellion ;) So i think EaW was a great game and i'm also looking forward to this mod
i just stumbled accross this thread and i think a battlefleet gothic mod would be really cool! i really like the Warhammer 40k universe and i think this game would be a great platform for this. more races are needed though, in my opinion :CONGRAT:
Vienna in Austria... it is NOT Australia ;p so don't ask about cankoroos...
as IHIavok mentioned, i guess you are the bailknight from EAWfiles. you did an excellent job back then. looking forward to this mod!