Caydr

Caydr

Joined Member # 2416394
10 Posts 87 Replies 11,200 Reputation

This is an idea I've had for a long time, but since playing MOO2 recently and remembering just how important it was to my ship design choices, I thought I should post about it before it slipped my mind again. In my opinion, besides things like special abilities which aren't really *that* important, one important thing MOO2 has over GC2 is the ability to place extra items on a ship beyond what it is normally allowed. You can research miniaturization, but that's about it. That's one

9 Replies 6,715 Views

Hi, I'm a professional system builder, so I've got more knowledge about this particular kind of question than the average person. The 9800 pro was a pretty great card in its day, but I wouldn't say it's comparable to a Geforce 6800. I checked some comparisons on Tom's Hardware for exact figures, and although they no longer list the 9800 Pro, they do list the x1300. That particular card I remember especially because I thought about making a small upgrade to it from my 9800 pro, and i

14 Replies 6,353 Views

After the intro video, I certainly expected a campaign button... but after playing the skirmish mode I'm not so bothered about it. Personally I rarely if ever play the campaign that comes with a game. Galciv 2 for instance, I think I played like 3 missions before I decided skirmish was more fun IMHO. The game is extremely polished in most areas, and I'll take a game that isn't half-assed over one that's half-assed but full of features (even good ones) any day. I can't tell you how re

48 Replies 40,000 Views

I agree with other posters about turrets being kinda lacking right now. I think what they really need is just more range and maybe a SMALL boost to their damage. They're all about overlapping fire, but right now it's difficult to get more than 3 or so to have overlapping arcs without spreading your defenses too thin. In my opinion, you guys need to brainstorm and figure out more distinct and well-defined roles for turrets and fighter bases. As it is right now, they accomplish the same thing.

1,040 Replies 558,954 Views

I haven't patched yet (no internet connection on my other computer at the moment) so maybe this is no longer relevant, but it bothered me so much I thought I should post about it anyway. In the post-game stats of a recent game which lasted just over 10 hours, involving 7 AIs (me +2 medium vs 4 medium vs 1 on hard), I was surprised to find that none of the computers had built even a single trade station. They had also built only a handful of refineries among them. Myself, I made more m

1,040 Replies 558,954 Views

Hi, I'd like to add a suggestion I've found very helpful when I'm playing. I found pirates very deadly in the first game I played, but soon learned how to deal with them. On your planet, build emergency infrastructure. Around your planet, built 6 fighter bases in a hexagonal pattern. A little beyond those, built 6 turrets, again in the same hex pattern. Build only bombers in 3 of the platforms, and 1 fighter/1 bomber in the remaining 3. You're now immune to any size of pirate raid,

85 Replies 104,517 Views

GC2 doesn't have to deal with real-time combat, but GC2 is also an exponentially more complex game. I meant "standard" as in, "Standard for Infogrames/Atari/EA/Everyone-but-Stardock". It worries me that they're going to take the evil route sooner or later.

10 Replies 19,586 Views

Ship chatter and human speech in general is annoying most of the time, in my opinion. I always just turn it off, and in games where I can't turn it off, I turn the game itself off... It wouldn't be so bad if it wasn't "yessir!" "OK" "I'm on it!" "yessir!" "OK" "I'm on it!" "yessir!".... repeat, repeat, repeat... damn it's annoying. The time would be better spent on things that actually add to the game.

21 Replies 28,345 Views

Like the Stardock guy says, defenses aren't there to make yourself invincible. They're there to slow your opponent down and give you time to get a fleet there. That said... I've found that if I build 6 fighter bases ringing a planet, then a fighter and bomber in each, with another ring of 6 gauss guns just a little farther outside that ring, I am completely immune to almost any attack, and I rarely even lose a single turret or base. As in, I might lose one base in an entire 5 hour ga

136 Replies 154,528 Views

Hi, I wonder if I could get an official reply. I've so far only played this game on a friend's computer... I've played, I think, 4 games so far and I think the game is generally well-designed, if a bit lacking in one or two areas. One of my major concerns is the AI and future support. Is it Stardock's goal with this game to continue to support the developer in making patches and upgrades later on, like you do with Galciv? Or are you taking the more standard, "get things generally wor

10 Replies 19,586 Views

@ Satthukaraoke You, a human, managed to crush two fleets controlled by AIs. You did this with 8 exceptionally powerful ships matched against your opponent's 12. Who was an AI. I'm trying to imagine what kind of conclusion you're trying to draw here... The AI in this game isn't as bad as I've seen in many other games, but Galciv2 this is not.

43 Replies 15,936 Views

However military strength is calculated (both by the ingame stats and by the AI's estimation of "can I kill this guy safely or not?"), it needs some work. In all the games I've played so far, even with all the AIs on "bright" (the highest I've dared go so far ^^), it seems to think it can wipe me out with its weak, albeit massive, horde of crappy little small and medium chassis ships. Then they all gang up on my one or two statistically "weak" fleets

894 Replies 379,962 Views

A bug I found... in the late game, sometimes I'll load a troop module onto a sort of medium battleship chassis. I'll put 6 or so of these ships in a fleet and have it rampage across space, stealing planets and killing anything in its path. Anyway, what happens is, when I attack a planet with one of these ships (and it's part of a fleet), when the attack is over (assuming I've won the battle and conquered the planet), the fleet's movement points get b

894 Replies 379,962 Views

Oh, one more idea. In Alpha Centauri (possibly in newer civ games too, I don't remember), when you had a TON of units to move all at once, you could hold down shift and all the animation would be skipped for the most part. This was *incredibly* handy. I sorely miss being able to do something similar when moving a large number of units in Galciv. (yes, I know about fleets!)

894 Replies 379,962 Views

Hi, this is my first post. Galciv 2 is the game I've been waiting for since the massive disappointment that was MOO3. The only thing I really find to object to is that often times you can't tell whether you've "really" deselected a ship/fleet. Then you go to give orders to another ship/fleet and the previously-selected ship/fleet ALSO gets that order. This really gets me steamed up sometimes when I lose out on a potentially important numb

894 Replies 379,962 Views