ed4053

ed4053

Joined Last seen Member # 2414874
1 Posts 18 Replies 94 Reputation

Brad has stated that he wants to try and port gc3 to Vulkan when it comes out. For those that don't know, Vulkan is the new API from Khronos, the organisation behind OpenGL, and it will be very similar to dx12 except that instead of being limited to win10, it will be available for win7, win8, win10, linux android. It is expected to be available later this year.

9 Replies 43,570 Views

As far as the core number goes, you should remember that current AMD architecture makes use of modules and "simplified cores". It means that your 8 cores processor is in fact a 4 modules processor. Each module has 2 cores but some functionalities are shared for these cores mostly some cache and more importantly I think for games, the FPU (floating point processing unit) is part of the module not the cores. So even though you have 8 cores, you only have 4 fpus and as it

30 Replies 129,987 Views

I don't build manufacturing at all on my research planets. At first I put the wheel on 100% manuf. I usually buid a hospital as soon as possible, I save a couple spots for farms and approval and all the rest is labs. Then when I have already built a few buildings I might start to put some research back but I try to make sure that it doesn't take more than 3 turns per building (i.e. I keep at least 10 manuf point for the first level of buildings) I always fill u

2 Replies 12,535 Views

I tried them. LL3 CTD while loading but I was able to load and play LL2 up to turn 101 (doing random actions every turns) without a problem. After that I just stoped. So the problem may come from the specific actions you took in the turn after LL2.

16 Replies 56,374 Views

I think this affects the production malus only. The text is green when you can add population to a ship from that planet and that is not affected, it is always 6 tiles max

6 Replies 7,958 Views

[quote who="ShoGuL" reply="3" id="3554370"] If I recall correctly, the exponential function breaks even' at 20 pop = 20 raw production, [/quote] No the formula is (pop^0.7)*2 5pop = 6.1 prod 10pop = 10 prod is when it breaks event 20pop = 16.2 prod 30pop = 21.6 prod

7 Replies 30,996 Views

Gimp ( http://www.gimp.org/ ) is good but a bit heavy/complex. Paint.Net ( http://www.getpaint.net/index.html ) is light and easy to use if you only want to do simple things.

11 Replies 15,396 Views

from the little testing I have done: X -this determine the size of the map. I tested it with tiny and small maps and every time the side of the map hexagon is X+1 tiles long. 356 I am less sure of this but I believe this is the base number used to calculate the number of things ( at least planets) on the map. In MapSetupDefs.xml you have the defini

13 Replies 12,360 Views

I would suggest Notepad++: https://notepad-plus-plus.org/ There is an xml plugin for it that includes syntax check and validation (both can be done automatically too) here: http://sourceforge.net/projects/npp-plugins/files/XML%20Tools/

7 Replies 10,951 Views

[quote who="FlashXAron" reply="4" id="3549447"] ... the one you are building with the ingame editor, couldn't be used in MP ... does anyone know, where to copy them to use them in MP ? [/quote] Custom races, mods and dlc have been disabled for MP temporarily for stability reasons. They'll get back in in a later patch.

46 Replies 260,539 Views

Hey all, Do we know if the 64b Engine used on Galciv3 is the Nitrous Engine from Oxide since Brad is a founding member of that company ?

3 Replies 2,111 Views