The intelligence of the above post is mind boggling, I'm not sure if I can grasp it all.
Firehawk153
[quote who="Cronocke" reply="157" id="3407086"] quoting post Will we be getting turn based or real time tactical combat ? I presume we are getting tactical combat in the series finally. Here's my two cents. *plink, plink* The thing I love the most about GalCiv 2 is the ability to make ridiculous starships. If we make the game about tactical combat (more specifically, what we&#
[quote who="Frogboy" reply="22" id="3404680"] I think you guys will like what we're doing with the battles. I'm dying to talk about it but I'd be instantly killed off. I think it'll seem obvious in hindsight.[/quote] Is anyone else curious by what Brad means by "obvious in hindsight"? I'd like to think it means "No tactical combat in GalCiv2. However, we tried tactical combat in Elemental/FE/FE:LH, learned how to implement it
I was hoping this badge would impress my wife but so far, nada.
I'd hardly call tactical combat a "shoot-em-up"...
Yep, needs tactical combat (even if it is stepped back to a BOTF-esque level). While I'd love to have detailed combat like MOO2 I can see how that would slow down multiplayer and cause a lot of late game tedium. Hopefully, a balanced auto-resolve will take some of that tedium out.