Ahhhhhh, must know more on battles... MOAR! ;)
Space Voyager
[quote who="Achronous" reply="386" id="3425631"]No, it's not. But it's basically deciding the strength of your army/unit. Where you put the gun is insignificant and doesn't take a lot of time, you could just double click it and it's there. It's strategy how many guns and how many shields you can put. Deciding how flexible your units should be/how strong or how defended they are, is strategy.[/quote] That can be done way simpler than having a full blown d
Designing ships can also be described as a tactical feature. Surely placement of a gun is not strategy... Why isn't anybody crying to get this feature out of the game?
[quote who="Alstein" reply="36" id="3425207"] Exploits to me are things a human can do that an AI cannot.[/quote] Same here. Generally it is better to not have exploits at all. Have less gameplay systems the AI can handle instead.
Yes, I'd love to see it added to minor extent in EU, too. I think you "hardcore strategy people" envision tactical combat as something necessarily extremely time consuming, strategy destroying and thus inherently bad for GC. Which is not true. I would welcome a tactical combat with very limited player input. Not guiding each ship, not giving individual attack commands. Fleet actions, general orders. Something that one would need to adjust twic
Dear lord, all this hard science... I prefer hard por...ridge.
I'm a huge Frozen Synapse fan and its concept could be used in GC3, both for space and invasion. Make a plan, see it unfold. Perhaps in a single turn or several, as long as it does not take ages to get it to a resolve.
[quote who="jim_viebke" reply="274" id="3411328"] Quoting mogthew, reply 273[...] makes this simpler than chess to solve properly, and we HAVE solved chess AI's. Ah... No we have not. Not even close.[/quote] True, we have not solved the AI of anything. Sure the comp can beat me in chess no problem, but that is not due to its intelligence but due to the incredible number of moves done by people much better than me that the program has stor
I may enjoy microing the first ten colonies, but thirty... So yes, I'd love to see a governor or a pre-set buildings list.
HE HE HE, love this one. I love the name Elemental. I'd say stick with it. If you absolutely must, someone mentioned Masters of Elemental. I like that one, too. Or Masters of Elements, The Shards, Masters of Shards, Shards of the Elements...
I'd like to add my vote to having a meaningful combat system with only fleet actions available. Single ships should never matter in GC so targeting one is something I would not like to see. But having commands that affect whole fleet would be great. Actions like envelop, flank etc. etc. would be great.