whiterabbit007

whiterabbit007

Joined Member # 2031181
0 Posts 30 Replies 389 Reputation

I might be the "joy buster" here, but honestly, if you look through the list of games you can get now and none of them make you go "oooh! i gotta get that!" then you shouldn't buy anything. Having said that, you could try going through bargain bins (not necessarily literally) to look for missed gems - you know, the ones you didn't get for one reason or another when they came out, but always wanted to try. They won't always turn out to be as good as you thought but chances are you'll als

44 Replies 135,265 Views

I'm not disputing the fact that it's a smart move to target supporting ships first, it's just that I almost got the sense that the AI for the enemy fleets is smarter than the AI for my fleets. The enemy is smart enough to attack support ships (even though they're not dangerous by themselves) yet my ships aren't smart enough to attack a ship that they could actually damage. Anyway, thanks for all the advice, I think I'll just stick to my usual (safe) strategy - make sure to always have a

7 Replies 7,711 Views

I'm trying to understand how, in fleet to fleet combat, ships are selected for attack and defense. For example, I constructed a couple of medium size support ships - one that gives defense to the fleet, another that gives speed boost. I gave them fairly high defense but not much for attack. For some reason these ships always appear at the head of my fleets. I tried rearranging the order using "manage" fleet button but they always stay at the front. Which means that when my fleet engages i

7 Replies 7,711 Views

LOL redwing what have you done!? You turned this dead thread into a zombie, it is now destined to continue forever repeating the same points again and again for all eternity... this is truly hell for threads :D

110 Replies 108,017 Views

This is a good thread. I have a question about refineries. Should I build refineries on adjacent planets? I mean if a refinery uses resource extractors around its planet (A) and the adjacent ones (B and C), does it mean that if I build another refinery on B it would take over the resources around B (i.e. refinery around A won't use them anymore) and then the total output will stay the same?

17 Replies 22,101 Views

I have to disagree with the OP. As far as variety of planets goes, that's a balance issue and complexity issue. It's always easy to say, after the game is released, more should've been included, but you have to remember that developers have to consider time and money, as well as fun and variety - sometimes sacrifices have to be made. And all those extra planets, are they really balanced? I mean maybe the couple of hundred people that downloaded the mod find them just fine, but what wou

21 Replies 40,567 Views

Well, not as earth shattering as was hyped but intriguing nonetheless. Demigod looks very interesting so far, and Impulse, well, given previous Stardock products it's bound to be the most user friendly service of its kind, albeit not the most original one.

72 Replies 73,435 Views

Are u using focused fire? 'Cos I never had trouble w/ those guys, whenever I see alot of 'em in an enemy fleet I know I'm gonna have an easy time.

16 Replies 7,685 Views

Has anyone ever considered that maybe the AI runs away so much because it's smart enough to realize that it's not smart enough to defeat a human opponent? ;)

17 Replies 22,659 Views

I have to totally agree with Rickder19 here. Not only do units but everything else stinks of WC3. I mean just look at the mouse controls - you click to select units and you click and drag to select multiple ones - where does Sins get off so blatantly ripping off Warcraft?! And don't even get me started on keyboard shortrcuts - F10 to call up the main menu - that's exactly the same as in every warcraft game! I understand copying a feature or two, I mean if something's done right then it

61 Replies 89,907 Views

[quote]Just because they're asexual doesn't mean they don't have defining characteristics anymore. Males would still be the heavier and distinguishable, while females would retain their slender form and a more "refined" facial structure with prominent cheek bones, etc.[/quote] That's of course under the assumption that the differences between the male and the female form in the Vasari follow the same rules as in Humans. However, given their somewhat insectoid look it's entirely possible that

39 Replies 27,402 Views

When you have several ships selected they have these semi-transparent white circles around them, right. Well one of these will be more opaque (i.e. whiter looking), that's the "leader" - so if you don't have a fleet yet created, that's the guy that's going to be the fleet leader. You can switch the leader ship (before creating the fleet) by pressing shift+tab (I think, it was in tutorials, can't remember 100%). I haven't tried it but it's possible that even if it's already a fleet you can switch

2 Replies 10,144 Views

While I agree with his general idea, I disagree with a few specific points. 1) Cutting edge graphics - it's not good when everyone and their mother are trying to make games that require quad CPUs with SLI graphics card to run at 30fps, especially when a lot of those games are crappy to begin with and try to cover that up with pretty graphics. However, that doesn't mean that every game should cater to the common denominator (talking only graphics here). There should be a few games that p

18 Replies 21,246 Views

[quote]TEC + Economist = Pirate Raid Hell[/quote] Haha, that could very well be the case. [quote]Doesn't aggressive AI just spam cobalts? How challenging is that? I think the defensive AI spams the support vessel (repair cruiser), which is pretty bad too. The research AI probably offers the most challenge, with the most variety in unit selection.[/quote] I remember in one game I had Advent set on aggressive and they attacked me with a cap ship with a decent number of disciples,

8 Replies 8,523 Views

[quote]I can never tell the difference when playing random. They all run away and their worlds burn all the same.[/quote] Yeah I noticed that as well. It's funny because when I manually set the AI personalities I notice the differences, at least somewhat, but when using random they all seem completely the same. So either they "randomly" set themselves to the same personality or it's a psychological effect - i.e. when I know they're different I see that better :) [quote]I'll jsut igv

8 Replies 8,523 Views

I pretty much realized that they weren't a proper extra civ in the game as soon as I saw their outpost, it doesn't really bother me but I do think it'd be much cooler if pirates function similarly to how a proper civ works. Obviously it can't be a full fledged civ - they don't occupy planets, they don't do research, but like AstralRunner pointed out, if at least they produced ships like everybody else. They could have 3 or 4 frigate factories, and they constantly produce more ships, and once the

32 Replies 38,473 Views

So there's aggressive, defensive, economist and researcher (i think i got it right) - based on your play which ones seem harder to you? Also, I'm curious if anyone found that matching a personality to the strenghts of the race helps making it a bit harder as well. I'm thinking for my next game I'll have at least one of each race and match them to what I see as their strengths. So TEC would use economist AI, Advent will use defensive, and Vasari aggressive AI. Of course it's possible that

8 Replies 8,523 Views

[quote]No it just uses more subroutines, and tries to be smarter. Also there are AI personalities, so your experience may vary![/quote] Well AI personalities are a separate issue. I guess then I can probably assume that the AI doesn't get any "flat" bonuses, though I wish somebody could give a somewhat more definitive answer :)

5 Replies 6,465 Views

When moving from easy to normal to hard, what changes? Does the AI simply become smarter and more aggressive or do they get some sort of bonuses - like cheaper ships, or faster research, or shorter build times, etc.? Maybe AI's units get more health and damage? Anything like that going on?

5 Replies 6,465 Views

Based on your latest specs I'd suggest doing 2 sticks of 2GB ram, instead of 4 sticks of 1GB - works better, should be cheaper, and easier to upgrade later. I will say this though, if it's between better graphics card or extra 2 Gigs of ram go with the graphics card. It's much easier to upgrade ram later on (just add a stick, right) and it'll more significantly boost your performance.

19 Replies 39,564 Views