Edladner

Edladner

Joined Member # 1936039
36 Posts 465 Replies 590 Reputation

In the ship designer trying to equip a ship and when you place an item, the cursor loses it and you have to reselect the part each time you add it. It loses any scaling or rotation you made. It is not an issue with parts only equipment.

1 Replies 5,021 Views

The fighter is set as low and still be visible as possible at .1. Huge is at the maximum without exceeding the hex. I tried it at larger but it looked bad when ships were around it. the scales I used in the GalCiv3GraphicsDefs.xml were 0.1 0.2

3 Replies 19,613 Views

Wow, today is the 16th and the board is eerily quiet. Makes me wonder if somehow I missed the beta release being pushed back or I heard wrong at the end of the stream on the 3rd. Last time lit up with when will it be out starting the day before.

11 Replies 31,754 Views

I played around with scaling of the hulls. A fighter is 1/3 of it's original size. From there I used the capacity to determine the scale up to the huge hull. I think it makes them a little more correct. I wanted to get a fighter from being so off scale from the others.

3 Replies 19,613 Views

I was making an image catalog of all my ships. I discovered our hull size are alphabetical from largest to smallest. Cargo, Huge, Large, Medium, Small and Tiny. I look at the catalog and I start drooling to see them in my colors. If you would like a copy of the catalog send me your email address.

0 Replies 7,369 Views

I'll share freely, also you are free to modify them and post if you wish. You may want to modify as of right now I have them all set to highest techs. Just pm me your email and I'll zip the directory and send it to you.

6 Replies 19,878 Views