Annekynn

Annekynn

Joined Member # 1245444
12 Posts 117 Replies 1,180 Reputation

Frogboy: I appreciate that theres a difference between AI and scripts, but to us the end user that difference is largely irrelevant as we equate both under the term AI. While you may think the AI is working right in the sense that its colonizing and building and such, that doesnt mean its result is something thats enjoyable. In no other game like say, Age of Wonders 3 or Beyond Earth, will I find myself to be 20x more powerful than the next best nation/race, especially on a difficulty above N

106 Replies 462,050 Views

Orange has been at war with me only for a very short time. You can see the two dips where we went at it and settled for peace shortly thereafter. Red however has been at war with me for a long time but I havent been fighting back, just sitting and defending my border. However in all that time they sent only 3 fleets into my territory. So they mostly ignored research all this time, and did what in return? They havent been attacking me, so why even bother to go to war in the first place?

106 Replies 462,050 Views

[quote who="naselus" reply="25" id="3580252"] ... the fact that you're playing 2 difficulty levels above normal without ever touching the economy wheel kinda illustrates my point about the AI not leveraging it's handicaps even more. Playing without ever looking at your economy should be something that's barely sustainable on Normal, let alone Gifted or Genius. [/quote] To be honest ive never touched the wheel because I forgot it even exists. Im a noob, but I had

106 Replies 462,050 Views

Sorry my original post is incorrect, Im on Genius difficulty and not Gifted. so 2 above normal. Regardless, I dont see this as being a resource issue at all. By turn 480 the AI shouldnt be moving at 3 or 8 hexes per turn. My fleets shouldnt be 20x more powerful. And I certainly didnt mess with the economy wheel on this map or any other, ever. Ive always got it left alone on default. So this isnt about me having more resources than the AI, its about the AI either 1) not researching the right t

106 Replies 462,050 Views

1. address starbase spam by either vastly increasing their coverage range (for mining ones, not economy) and/or vastly lowering the amount of module upgrades they need. Perhaps make the modules something we can just purchase right on the starbase which would remove all the constructor spam that happens 2. the UI needs to clearly alert you when enemies cross into your territory. Right now the notification is hidden and buried at the BOTTOM of a list. It needs to be right on the screen

68 Replies 339,556 Views

[quote who="Frogboy" reply="7" id="3580051"] The AI put together a larger fleet than you put together but your complaint is that you designed better ships than it did right? Try playing on a harder level. The team is looking at improving the AI unit design system but as you can see, it's not nearly as good at mix/maxing as good players. That's why there are multiple difficulties above gifted). [/quote] Do the level

106 Replies 462,050 Views

Is that assumed or proven though? Because right now I dont think the AI even uses technologies correctly even if it has them. By turn 480 their fleets still move anywhere from 3 to 8 hexes while mine move at 33.

106 Replies 462,050 Views

But... they build large empires... and research buildings... surely they should have the same techs? Especially if theyre cheating on the higher difficulties? There is no reason for me to be 20x more powerful

106 Replies 462,050 Views

Genius difficulty, immense galaxy, 5 AIs (to give them lots of room to expand), here is a picture of the 2nd most powerful nation on turn 480 (and yes, im Canada):

106 Replies 462,050 Views