That might explain why in my latest game two of the AIs just stagnated and appeared to stop researching all together. Although that didnt affect all the AIs, just 2 out of 5.
Annekynn
Frogboy: I appreciate that theres a difference between AI and scripts, but to us the end user that difference is largely irrelevant as we equate both under the term AI. While you may think the AI is working right in the sense that its colonizing and building and such, that doesnt mean its result is something thats enjoyable. In no other game like say, Age of Wonders 3 or Beyond Earth, will I find myself to be 20x more powerful than the next best nation/race, especially on a difficulty above N
Orange has been at war with me only for a very short time. You can see the two dips where we went at it and settled for peace shortly thereafter. Red however has been at war with me for a long time but I havent been fighting back, just sitting and defending my border. However in all that time they sent only 3 fleets into my territory. So they mostly ignored research all this time, and did what in return? They havent been attacking me, so why even bother to go to war in the first place?
[quote who="naselus" reply="25" id="3580252"] ... the fact that you're playing 2 difficulty levels above normal without ever touching the economy wheel kinda illustrates my point about the AI not leveraging it's handicaps even more. Playing without ever looking at your economy should be something that's barely sustainable on Normal, let alone Gifted or Genius. [/quote] To be honest ive never touched the wheel because I forgot it even exists. Im a noob, but I had
And I wish I had noticed this sooner, but this confirms why red and orange are so terrible after 480 turns, theyre not researching:
Sorry my original post is incorrect, Im on Genius difficulty and not Gifted. so 2 above normal. Regardless, I dont see this as being a resource issue at all. By turn 480 the AI shouldnt be moving at 3 or 8 hexes per turn. My fleets shouldnt be 20x more powerful. And I certainly didnt mess with the economy wheel on this map or any other, ever. Ive always got it left alone on default. So this isnt about me having more resources than the AI, its about the AI either 1) not researching the right t
Any word on 1.2 compatibility?
1. address starbase spam by either vastly increasing their coverage range (for mining ones, not economy) and/or vastly lowering the amount of module upgrades they need. Perhaps make the modules something we can just purchase right on the starbase which would remove all the constructor spam that happens 2. the UI needs to clearly alert you when enemies cross into your territory. Right now the notification is hidden and buried at the BOTTOM of a list. It needs to be right on the screen
[quote who="Frogboy" reply="7" id="3580051"] The AI put together a larger fleet than you put together but your complaint is that you designed better ships than it did right? Try playing on a harder level. The team is looking at improving the AI unit design system but as you can see, it's not nearly as good at mix/maxing as good players. That's why there are multiple difficulties above gifted). [/quote] Do the level
Is that assumed or proven though? Because right now I dont think the AI even uses technologies correctly even if it has them. By turn 480 their fleets still move anywhere from 3 to 8 hexes while mine move at 33.
Well if the AI is clueless on Genius, will it automagically become smart on Godlike or just get more resources/cheats?
But... they build large empires... and research buildings... surely they should have the same techs? Especially if theyre cheating on the higher difficulties? There is no reason for me to be 20x more powerful
Genius difficulty, immense galaxy, 5 AIs (to give them lots of room to expand), here is a picture of the 2nd most powerful nation on turn 480 (and yes, im Canada):