Gilmoy has given 53 karma through 53 submissions.

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  1. Feb 08, 2016
    Introduction to GalCiv III AI Talk
  2. Feb 08, 2016
    Introduction to GalCiv III AI Talk
  3. Feb 08, 2016
    Biological warfare & synthetic factions
  4. May 19, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  5. May 18, 2015
    Large empires & micromanagement hell
  6. May 18, 2015
    Large empires & micromanagement hell
  7. May 18, 2015
    Large empires & micromanagement hell
  8. May 18, 2015
    Disable Tech Tree Specializations!
  9. May 18, 2015
    So I got close to this black hole...
  10. May 18, 2015
    Severe problem (Game Breaking) with Large Empire Penalty for both players and AI with conquest on insane map
  11. May 18, 2015
    Disable Tech Tree Specializations!
  12. May 18, 2015
    [Feedback] Galactic Constructors III
  13. Apr 04, 2015
    Galactic Civilizations III - Beta 5 patch 2 changelog
  14. Mar 25, 2015
    Galactic Civilizations III - Modding
  15. Mar 23, 2015
    Overflow cap thoughts...
  16. Mar 09, 2015
    Making sense of the Galactic Civilizations 3 Economy Model [LP][Beta 4]
  17. Mar 02, 2015
    20150227 Dev Stream News "Disappointing", says one Founder
  18. Mar 02, 2015
    20150227 Dev Stream News "Disappointing", says one Founder
  19. Mar 02, 2015
    20150227 Dev Stream News "Disappointing", says one Founder
  20. Feb 28, 2015
    Duck Armor
  21. Feb 27, 2015
    A change in development strategy means a change for this Stardock fan
  22. Feb 21, 2015
    Galactic Civilizations III - Modding
  23. Feb 12, 2015
    What I do in Case of Trouble - My List
  24. Feb 11, 2015
    Weapon Accuracy
  25. Feb 11, 2015
    I don't think the three weapon types should initially have different ranges.
  26. Feb 07, 2015
    Beta 4 0.71.1 Typos in Yor Tech Tree
  27. Feb 02, 2015
    Too Many Techs in the Kitchen
  28. Feb 01, 2015
    Suggestion for faster game starts
  29. Jan 30, 2015
    Wormholes should become first class citizens
  30. Jan 30, 2015
    Ships fire weapons in random directions beta 4
  31. Jan 27, 2015
    [0.70.5.0] Carriers are over powered
  32. Jan 27, 2015
    [0.70.5.0] Carriers are over powered
  33. Jan 23, 2015
    Unable to create a game using Immense galaxy size.
  34. Jan 20, 2015
    Starbases are uneffective vs ships???
  35. Dec 20, 2014
    So, uh, that steam sale
  36. Dec 13, 2014
    RAM usage is high or data leak?
  37. Dec 12, 2014
    [.60] New sound effects... a bit heavy on the bass?
  38. Nov 14, 2014
    Dev Stream (Friday, November 14th) at 3pm EST, Noon Pacific
  39. Nov 01, 2014
    The other civilizations game
  40. Oct 26, 2014
    Out of character messing with immersion
  41. Oct 25, 2014
    Helpful ship designs that you wish you knew about before!
  42. Oct 25, 2014
    WTH a real black hole in the game
  43. Sep 28, 2014
    Best method for getting to the next age?
  44. Sep 22, 2014
    Gilmoy's 0.42 Journal: Cultural "Influance" 101
  45. Sep 21, 2014
    3 questions from Stardock to you
  46. Sep 16, 2014
    3 questions from Stardock to you
  47. Sep 16, 2014
    attacking planets (suggestion)
  48. Sep 15, 2014
    A more realistic future
  49. Sep 12, 2014
    What are you going to name your star?
  50. Sep 12, 2014
    [v0.42] Bugs, thoughts and other stuff
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