Maiden666 has given 117 karma through 117 submissions.

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  1. Jun 03, 2018
    [MOD] Future Worlds v0.65
  2. May 21, 2018
    No Game Left Behind: Stardock Brings Update to GalCiv II!
  3. Jun 08, 2017
    [MOD] Future Worlds v0.65
  4. Jun 08, 2017
    [MOD] Future Worlds v0.65
  5. Jun 08, 2017
    GC II Empire State Mod v32
  6. Jun 08, 2017
    GC II Empire State Mod v32
  7. Dec 12, 2016
    GalCiv 2 Ultimate Edition Community Update
  8. Nov 28, 2016
    GalCiv 2 Ultimate Edition Community Update
  9. Nov 21, 2016
    GalCiv 2 Ultimate Edition Community Update
  10. Nov 08, 2016
    [MOD] Future Worlds v0.65
  11. Sep 24, 2016
    GalCiv 2 Ultimate Edition Community Update
  12. Aug 31, 2016
    GalCiv 2 Ultimate Edition Community Update
  13. Jul 22, 2016
    This may slow down planetary production.
  14. Apr 30, 2016
    Rare vs. Abundant planet types
  15. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  16. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  17. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  18. Feb 11, 2016
    GalCiv 2 Ultimate Edition Community Update
  19. Jan 05, 2016
    Games you played in 2015
  20. Dec 27, 2015
    GalCiv 2 Ultimate Edition Community Update
  21. Dec 24, 2015
    The coming 4X Armageddon
  22. Dec 24, 2015
    The coming 4X Armageddon
  23. Dec 24, 2015
    [MOD] Autumn Twilight - v2.3 Release
  24. Dec 23, 2015
    No Game Left Behind: Stardock Brings Update to GalCiv II!
  25. Nov 01, 2015
    Reinventing the Wheel
  26. Nov 01, 2015
    Reinventing the Wheel
  27. Oct 22, 2015
    War Weariness
  28. Sep 19, 2015
    Terrans should be renamed as 'Humans' ...
  29. Jun 23, 2015
    Biological warfare & synthetic factions
  30. Jun 09, 2015
    Met the Yor. Traded 20000 credits/turn for 4 colony ships and all their techs. Then declared war on them. Turn 15.
  31. Jun 07, 2015
    Introduction to GalCiv III AI Talk
  32. Jun 01, 2015
    [BALANCE] Cargo hull + 13 Interstellar Sensors = : |
  33. May 31, 2015
    Do "good" civs actually act good?
  34. May 22, 2015
    Please add option to limit number of warship each faction can have
  35. May 13, 2015
    Sensor Range
  36. May 12, 2015
    Sensor Range
  37. May 12, 2015
    Thank You
  38. May 11, 2015
    AGHHHHH! I’m gona SUE I tell ya ; gona sue those bast**ds at SD!
  39. May 11, 2015
    Sensor Range
  40. May 05, 2015
    Yor Assembly
  41. May 05, 2015
    Disable Tech Tree Specializations!
  42. May 05, 2015
    Abundant planets / abundant habitable planets question / observation
  43. May 01, 2015
    Disable Tech Tree Specializations!
  44. Apr 30, 2015
    (IMO) There is no way this game will be ready for consumers on May 14th
  45. Apr 30, 2015
    Sensor Range
  46. Apr 29, 2015
    Disable Tech Tree Specializations!
  47. Mar 23, 2015
    Combat-Mechanics
  48. Mar 23, 2015
    GalCiv 2 Ultimate Edition Community Update
  49. Jan 25, 2015
    Good News Everyone.... i beat the game! ToA is ease to me now
  50. Jan 24, 2015
    GalCiv 2 Ultimate Edition Community Update
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