Mines, Layers, and Sweepers
Things that go "boom"
So... any chance GalCiv will support them? Or allow the possibility of modding them in?
Things that go "boom"
The scale of GalCiv is on the galactic level so I don't tend to think mines make a lot of sense.
More than that though, every new military element you add in requires a corresponding change to the computer AI to deal with it.
Think how hard it is to write a good chess algorothm in which you only have a half dozen different types of units and a very limited number of move combinations.
In GalCiv, as-is, there are a lot of different possible combinations just with units. On top of that, you have starbases, freighters, and what to build on planets.
You throw in mines and what exactly does this gain you? What is the "fun" that it adds in? Let's be realistic, people would use mines to build "walls" around their planets which, IMO, would be absurd in space since you could go around them. So how do they add fun to the game?
Any time we talk about a new strategic element being added the questions we have to ask are:
1) Does it make the game more fun?
2) How does it affect the computer AI?
3) How much does it cost to implement?
4) How much time would it take to implement?
There are games with tons of different strategic elements in them, but those games tend to not have very strong AIs in them and rely on users to play them on-line against other people.
| I like better a satellite defense system than mines, watching a Stargate rerun, Daniels create this satellite weapon system that could destroy a gul mothership. Maybe something like that would be good. |
| It seems that adding dedicated suicide ships would be a bit too complicated in the current setup, but I could be wrong. |

| Any time we talk about a new strategic element being added the questions we have to ask are: 1) Does it make the game more fun? 2) How does it affect the computer AI? 3) How much does it cost to implement? 4) How much time would it take to implement? |
Minigames are fun! But seriously, I imagine that adding mines, sweepers, tech, AI support, graphics, and interface additions would require roughly 1/3 the time ( == cost) it took to do all of those things for starbases... but, I don't know what the cost was of adding starbases. Mines might require 2-14 days from the whole team, depending on how complete, complex, and intricate they are; and whether they are "designed in" or "hacked in by mutilating existing functionality" (much faster!); but I'm just a programmer, not an experienced development team leader, so that's a stab in the dark.
Without reverse-engineering, I mean.
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