First impressions on the Beta
from
Stardock Forums
First off, I'll say that I've played & loved this genre since before it moved to computers (all the way back to Metagaming's "Stellar Conquest", or even SPI's "Starforce Alpha Centauri", if that counts). I've pretty much played 'em all, as long as it was a board game, on C64 or on the PC (no Mac-only, Amiga-only or OS2-only titles on my resume, though). So, please take this as constructive criticism. I want lots of successful space 4Xers to enjoy!
Now to the bad news... the game is just not very engaging. Why is a little hard to fathom...
One thing is the map is a little busy... too much on there that isn't actually an object in the game.
Second, if you've got a telescope you know where the stars are, just not what is at them. I think there would be more sense of purpose if you could see all the stars and choose which to explore, rather than wandering aimlessly as in Civ or something (Civ gives you lots to do inside a city, which makes up for that).
I think first contact comes too soon. That is possibly a matter of taste - I like to be ready for visiters before I meet the neighbors, but I hear tell there is a game design philosophy that it is bad to leave the player isolated too long. All things considered, I think the traditional range limit from your nearest colony serves well to focus the exploration and prevent premature first contact.
I'm at July 2180, and that's all I have to say yet.
Now to the bad news... the game is just not very engaging. Why is a little hard to fathom...
One thing is the map is a little busy... too much on there that isn't actually an object in the game.
Second, if you've got a telescope you know where the stars are, just not what is at them. I think there would be more sense of purpose if you could see all the stars and choose which to explore, rather than wandering aimlessly as in Civ or something (Civ gives you lots to do inside a city, which makes up for that).
I think first contact comes too soon. That is possibly a matter of taste - I like to be ready for visiters before I meet the neighbors, but I hear tell there is a game design philosophy that it is bad to leave the player isolated too long. All things considered, I think the traditional range limit from your nearest colony serves well to focus the exploration and prevent premature first contact.
I'm at July 2180, and that's all I have to say yet.