In the beginning...

It was called "Mobilization"

In the mid 90s, we put together what we thought, especially at the time, was a really cool and fairly unique idea for a game. The game was called "Mobilization". 

The game would use the Total Annihilation engine and allow users to build up cities that, in turn, they used to conquer the world map by map.  These maps would be part of a larger world much like Cavedog's fantastic Boneyards universe where Core and Arm (the factions in Total Annihilation) battled for control of the galaxy.  In this case, things would be even more persistent, more interactive, etc.

In terms of game mechanics, Mobilization didn't have peons. Instead, your citizens were born and it was up to you to create the right conditions to get your population up there.  You would direct what your population was doing through sliders so that there was no micro-management of units.  The only other buildings you would build were for military purposes to "mobilize" your citizens. You would then draft citizens into the military and send them off to war (which is where the TA engine really shined).

The project got as far as pre-production as GT Interactive was interested.  But then they got bought out and everything kind of stalled.  And by that point, we were busy with other projects anyway.

As time went on, and hardware improved and net connections improved and our development resources grew, our design changed, expanded.  We had other ideas we wanted to incorporate into the game to make it much more open ended and provide multiple ways of playing the game other than war. 

At that point, the name "Mobilization" didn't quite fit anymore and so we came up with the name "Society".

Over the months, we hope to give you glimpses and then eventually beta versions of Society to play. It will be available first to TotalGaming.net members. But eventually it'll be available for everyone.  And then after that, released to everyone in its final "gold" form.

These journals will hopefully be interesting and give you some insight into how a small development house goes about creating a massively multiplayer game.  You'll hear a lot of details on how the servers are put together, the issues we run into in terms of budgeting and technological limits, and all kinds of other details.  In short, you're going to see the sausage factory. ;)

27,700 views 20 replies
Reply #1 Top
Society 1:1 - hehehe
Reply #2 Top
Ah yet another game to follow:)
Reply #3 Top
This game sounds really cool... Looking forward to progress reports!
Reply #4 Top
I can hardly wait! Just finished reading the Sneak Peak at gamespot and can honestly say that this game incorperates everything I'm looking for. Looking forward to the beta, I know Stardock won't disappoint me!
Reply #5 Top
I am a linux software developer and would love to help out in anyway possible please contact me! Testing would be awsome but I'd love to be involved at any level!
Reply #6 Top
I love Total Annihilation

Anyway, I've been keeping an eye out for this, since Ballerium went down I've been looking for a new MMORTS, and I found a rather obscure forum topic about Stardock wanting to develope such a game.
Today, I Googled to find that topic again, but instead I found out about Society.
Keep up the good work, I'm looking forward to testing your product.


Michilus_nimbus
Reply #7 Top
I fell for this game the moment I read about it on GameSpy. It has all that I have been waiting for! I have even talked my friends to boredom about it...
Just hope I'll be in the beta once it's time... I have so many ideas I want to try out.
Reply #9 Top
I would love for this game to be available as a multiplayer, not just MMO on a server.  Two or three or ... log on a local net and play the game.  Will this be possible, or only you against the world?
Reply #11 Top
I am wondering whether contacting an NCSoft might be a way for a small developer to get the server farm necessary to handle an MMO (it worked for Cryptic Studios [City of Heroes developer])
Reply #12 Top
cmon i literally cant wait , i cant stand the suspense , where is the updates on ETA, progress, etc so i know how much longer i have to wait, pls pls dont make me burst
Reply #13 Top

*tumbleweed*

Reply #14 Top

Still interested ... just saying. ^_^

 

Reply #15 Top

Epic double-necro: three-year resurrection, then four.

I'm interested, too.

Reply #16 Top

This is still on our schedule too! :)

Reply #17 Top

Quoting Frogboy, reply 16

This is still on our schedule too!
End of Frogboy's quote

Patching together information, is this the same game as reply 48 here?

Reply #18 Top

"This is the work area downstairs where Galactic Civilizations III’s team will be moving down into. That way the So—nevermind, the OTHER team will be have most of the top floor."

Source: http://www.littletinyfrogs.com/

 

 ;o)

Reply #19 Top

So any news on the Society front, or is it still missing in action? :grin:

Reply #20 Top

Still watching ... waiting....

I had hoped for some news from the GDC. /sigh :'(