Ideas for Galciv 2
from
Stardock Forums
Galciv needs an improved combat system.
Space Level
Introduce three levels of ship, which are more effective working together than apart in space engagements.
Fighter level
Small manuverable ships that cannot outgun larger ships in a broadside engagement and thus rely on speed on manuvorability to harry their larger opponents and reduce their effectiveness against the enemies batteships and cruisers. They are also quick to take advantage of any damage inflicted on larger vessals and thus gain bonuses against damaged larger foes.
Cruiser level
These middle-size ships, while they cannot beat battleships in a one to one fight can working in groups of two or three bring them down. But mostly they screen the flanks of the battleships against fighters, bieng armed with powerful enough guns to eliminate them easily and bieng agile enough to catch them. However fighters are a lot cheaper and can often overwhelm a poorly supported cruiser sheer.
Battleships
Armed with guns that can reduce lesser ships to scrap with a single shot and capable of taking considerable punishment due to heavy armour battleships are the most feared ships in any fleet. On the down side they have poor mobility and thus vulnrable to faster and more manuevrable foes unless supported by an escort of their own.
All three kinds of ships should keep upgrading throughout the game with technolodgy. (ie a battleship becomes a dreadnought as technology progress)
Planetery Level
When a transport or group of transports invades a system it takes up orbit in the target system. In order for the invasion to succeed those transports need to be protected from enemy ships as they carry out the invasion. If they are destroyed then the invasion ends. An invasion can last for months. The defender has a surrender bar that is determined by the courage, morale and loyalty of the defending planet. The attacker also has a surrender bar, this is determined by the average morale of a civand their own courage value. If the defenders break then any surviving population become citizens of the attackers empire. (but mantain seperate racial status and abilities).
Space Level
Introduce three levels of ship, which are more effective working together than apart in space engagements.
Fighter level
Small manuverable ships that cannot outgun larger ships in a broadside engagement and thus rely on speed on manuvorability to harry their larger opponents and reduce their effectiveness against the enemies batteships and cruisers. They are also quick to take advantage of any damage inflicted on larger vessals and thus gain bonuses against damaged larger foes.
Cruiser level
These middle-size ships, while they cannot beat battleships in a one to one fight can working in groups of two or three bring them down. But mostly they screen the flanks of the battleships against fighters, bieng armed with powerful enough guns to eliminate them easily and bieng agile enough to catch them. However fighters are a lot cheaper and can often overwhelm a poorly supported cruiser sheer.
Battleships
Armed with guns that can reduce lesser ships to scrap with a single shot and capable of taking considerable punishment due to heavy armour battleships are the most feared ships in any fleet. On the down side they have poor mobility and thus vulnrable to faster and more manuevrable foes unless supported by an escort of their own.
All three kinds of ships should keep upgrading throughout the game with technolodgy. (ie a battleship becomes a dreadnought as technology progress)
Planetery Level
When a transport or group of transports invades a system it takes up orbit in the target system. In order for the invasion to succeed those transports need to be protected from enemy ships as they carry out the invasion. If they are destroyed then the invasion ends. An invasion can last for months. The defender has a surrender bar that is determined by the courage, morale and loyalty of the defending planet. The attacker also has a surrender bar, this is determined by the average morale of a civand their own courage value. If the defenders break then any surviving population become citizens of the attackers empire. (but mantain seperate racial status and abilities).