Please, I am posting this all over the place because I'm simply not getting an answer as I wait patiently.Will 1.21 address the in game (not Metaverse) scoring difficulties in regards to techs. If you save and reload, all previous techs researched are lost in the scoring. They will be reflected in the techs discovered, but only the techs researched after you loaded the saved game will be counted under techs researched!This left me with a whopping 1 tech researched and 143 discovered in my last submitted game! (A Beyond Human victory)Somebody? Anybody? An answer?
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I'm sure StarDock are sorting the issue out, but cross posting this everywhere just gets irritating, mainly due to the fact that I think EVERYONE knows about this issue by now, and it doesn't just affect techs! UP issues are not saved either and I find that even more game stopping than the scoring! It usually takes a week to a fortnight of testing before a new patch is released, so unless it's rushed through, I'd assume this will be the same
As for the MOO1 debate, I had to laugh, because the whole point of GalCiv was to try and improve how the AI plays, and people are saying how they preferred the AI in MOO1, and that was based almost entirely on randomness! What kind of strategy can be deployed against completely random enemies?! Diplomacy would be pointless! I back Frogboy's comments 100%!
For instance what rational explanation is there when a race who was your ally one minute could turn into your enemy in 1 turn for no reason, simply because it was build into the programming to do that at some point regardless of what you did in the game? I'd say GalCiv was a big step forward compared to that, regardless of it's issues!
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