AntonChanning AntonChanning

PanGaea Cooperative - We Live For Pleasure!

PanGaea Cooperative - We Live For Pleasure!

For Hedonists of all alignments... :D

What are we about? For a detailed descrition, check our empire page, but to cut a long story short we are about Party Palaces and Satelite Water Parks rather than big war fleets. :HOT:

So let the celebration begin! :CONGRAT: :CONGRAT: :CONGRAT:

To join the ultimate party visit...

http://www.galciv.com/metaverse/empires.asp?id=506
8,180 views 264 replies
Reply #226 Top
Well, my parties tend to be more sedate and civilied affairs that convince the aliens of our superiority by having a highly cultured time. However, wanton hedonism works too if thats your style :)
Reply #227 Top
Yes, I was thinking about writing an article explaining how the PanGaean philosophy can infiltrate any of the party's and explain any of their bonuses, but the idea of a mod that provides some specifically hedonistic parties is just a fun concept that has captured my imagination, so I have to try it out... ;)
Reply #228 Top
Hey ya'll
Thought I would stop by before my trip to Arkansas.How is the party holding up?I have been really busy at work and my parents are in town which basically takes rest of my free time.

Peter you should really think about coming aboard.We are working on a few things in the background that hopefuly will surface one day.

Anton,I should be back in another week or so.Just depends on how long I will be out of town.I haven't purchased a laptop yet but am really thinking about getting one for the out of town trips.

Keep up the good work and I will try to check out the new parties when I return.

Eradicus :HOT:
Reply #229 Top
Ok, I'm in. I just joined up, moving the PanGaea Cooperative up to 14th place. (I also changed my nickname, in case anybody got confused.)

I posted an origin story for myself on a joeuser blog http://pj.joeuser.com/channels.asp . And now it's 2:35am, and I have to go to bed. Goodnight.

~SDC~
Reply #230 Top
The Holiday Issue of the Metaverse Review is now out!

http://metaversereview.joeuser.com

Headlines Include:

~ Altarian Prophecy beta released
~ The Centurions appear!
~ Euros, then Fellowship surpass 1000 games


And Much, Much More!

:HOT:
Reply #231 Top
Welcome to the Cooperative PJ! I have been a bit busy over solstice period, which is always a fun celebration... ;)

Solstice, Yule, Saturnalia, Christmas Eve, Christmas, Boxing Day, New Years Eve, this is without doubt a time of year for unparalleled parties. Finding time to conquer another galaxy could be difficult.

But I do plan to get the pictures for the mods finished over the next couple of days, and your story is good. Just need to get it added to the PanGaea blog group. When Kevin tried to add his, I didn't get the confirmation notice for a couple of days.

Oh, by the way, the time you posted above, 2:35, is auspiciously Discordian, combining the 23 of the Illuminati with the 5 of Eris... :HOT:
Reply #232 Top
Parties are going very real life at the moment! Spent sunday at the front of the mosh of a Buzzcocks concert, with the song 'Autonomy' dedicated to my girlfriend! It was a cool gig, and the support acts, the Moonies, and the Scapegoats, both had me rocking also.

Anyway, eradicus, nice to know you're nearly back with us. It looks like a tough fight to climb any higher in the short term, a sizable number of point seperate us from the Empire of Light. And I don't think we are entirely safe from the empires behind us yet...

Will be breifing PJ on 'Operation UP' as soon as his blog is accepted as part of the pangaea blog group... ;)
Reply #233 Top
Had a couple spare moments so I snuck in here to see that we have a new member!Welcome aboard PJ.Glad to see that you made a hard decision but one that should be potentially profitable to us all.I hope we can offer you something the other empires can't.

Anton if you email the pictures you need done I can do the editing and such.PJ I am the modder for our group so far and if you need to know how to do something ask and I will reveal all.I have made several mods that are posted in the galciv library.I have many more on my system that are in the final phases of testing.My next project when time permits are new ships but that is very time consuming,of which I have very little at present.

Congrats to all on our new ranking thanks to PJ.What does PJ stand for if I may ask?Party Junkie? :CONGRAT:
Palace janitor?Premiere Jammer?Just kidding about the second one.

Well back on the road I go.Merry Christmas and Happy New Year!!

Eradicus :HOT:
[Message Edited]
Reply #234 Top
Have a great Christmas people. play well and laugh lots. from The Mod Masters...

--------------------------------------------------------------------

you want mods? we got em! ->http://files.galciv.org

~SDC~
Reply #235 Top
PJ is just my first two initials. Peter James Weisberg. I just sent in the request to be added to the blog group, so I guess you'll have it soon.

eradicus, I just submited my first mod to Megatron's site a few days ago. It's in the Improvements section. It's be nice if I could get some feedback from somebody who knows what they're doing. What do you think of it?
Reply #236 Top
PJ
I have downloaded the file but will be awhile before I can check it out.Sometime after the first week of the new year.If you want you can email them to me and I can look them over without loading them into a game to see if they are balanced or if corrections need to be made.You need to remember that anomalies,and events don't have much correlation to other mods.But when you do techs,wonders,trade goods then sometimes you might have to edit a couple of the other mods to make them work correctly.Some techs need to be added at the end of a string to be loaded into the tech viewer.I use notepad to keep track of all my technologies.I will list them all in order and then add the new ones after the last number.For example if you use galciv writer and you go thru loaded techs the last number is 155,then I will add any new techs and start with 156.But when you upload them to the community you need to start at a much higher number so anyone that has more will still be able to use them but then they have to edit the numbers.I haven't done any mods since the last two patches and don't know if this still holds true.If you right click the tech tree and they don't appear then this is the problem.(numbers not sequential).Some things just cannot be modded last I knew of but I think they were working on making more of these things soft coded(moddable).
My email is [email protected] I don't respond right away its okay,just that things are exploding at work right now and we are trying to hire another 300 people at work to try to smooth things out.I have basically lost most of my free time right now and hopefully things will get easier once I hire these people.
I will answer any questions you have to the best of my knowlegde as others in the past have done for me.Just experiment with them and try them on own machine for a couple of games.Use the cheat codes when doing some to help speed up the process.Just remember because it worked on your machine it won't necessarily work on everyone elses.
One last thing, the numbers in the good/evil options at the bottom are generated randomly irregardless of what you put in.Hope this helps you some.
Eradicus :HOT:
Reply #237 Top
There's a but in the current version that crashes the game when you get the tech sharing UP vote and you have techs with IDs over 200. Cari posted a new tech file with them all renumbered for people to use until it was fixed. So that's why I left them starting at 156. I asked Cari what would happen if two techs from mods had the same ID and she said "Um, it should assign a new ID to the second one." so I figured it was safe. The only way I knew to check for balance was to play a game with them and see if they took as long to research/build as I would expect them to. I tried to base the AI values on other techs and improvements that did the same kind of thing. There's no hurry for you to look at them and respond, since I'm with family for christmas and probably won't be at a GalCiv-capable computer for a week or two, and Lord Megatron won't be updating his page until after the new year anyway.

One issue I noticed is that techs that I wanted to increase Loyalty didn't say "Loyalty+10" when I looked at them in the game, even though I set it in the writer and it seemed to have the appropriate line in the .tech file. Is there something special that you have to do, or is it not actually possible to increase Loyalty?
Reply #238 Top
If you put any values in then the game disregards them and assigns a random value.You can increase loyalty but it doesn't seem to work the way you expect.Its probably better to use morale.If you send me your email I will send you some files that might be helpful to you for modding.Either post here or use the link to my email above.
Eradicus :HOT:
[Message Edited]
Reply #239 Top
I was talking about techs that increase your abilities when you research them, not events. I didn't want the government mind control rays to make people happier, just less likely to defect. My email is pjweisberg at hotmail.com.
Reply #240 Top
mods site now updated to v2.01 ->http://files.galciv.org :HOT:

~SDC~
Reply #241 Top
PJ
I emailed those docs that I had.There are more if you find that those I sent you work.
Eradicus :HOT:
Reply #242 Top
Happy New Years ALL! :CONGRAT: :CONGRAT: :CONGRAT: :HOT:



[Message Edited]
Reply #243 Top
Let me add a belated welcome to PJ to our empire. I've been away for the holidays but now I'm back I'm pleased to see a new face :)
Reply #244 Top
OK. I've managed to nudge another few thousand more onto our score: who's going to take us over the 300k mark?
Reply #245 Top
PJ thanks for updated version. check the library section :)
Reply #246 Top
Wow. You sure do work fast.

~SDC~
Reply #247 Top
Got 9 or 10 diffeent saves on galciv that i can open to verify different mods. Oh i use the cheats too. ;)
Reply #248 Top
Greetings to Maskull who has quietly joined us! I hope you find this thread!
Reply #249 Top
Greetings fellow Pangaists
Just a couple more days and I should be back awhile.The holidays are finally over and my travels have come to an end for now.I have a couple of things to get taken care of and then the games can again commence.
Maskull I would like to welcome you to our humble place in the galaxy.
PJ looks like I have some catching up to do.
KTK glad to see you moving up the ranks.
Anton please send me some info on the UP council thing you are working on.I have not had any time to keep up with things and maybe you could catch me up.
Looks like the tide of salvation will start up again and with help from us all lets see what kind of impact we can have to shake things up alittle in the meta(maso)verse.
BTW what version is everyone currently running and any bugs that I need to know about?
Eradicus :HOT:
Reply #250 Top
I'm running 1.13 (latest version). Two major bugs that I know about in this version: (1) the tech tree got screwed up in this update, misplacing the prerequisites for Largs Scale Building an Xeno Intimidation. Megatron (or whatever he's callign himself now. He just changed his name and I don't remember it.) has hosted a corrected .tech file on his site http://files.galciv.org (direct link to corrected file: http://files.galciv.org/v1.13.zip). (2) The TechRevolution UP issues(the one where everybody has to share techs) causes a lockup if you have any techs with ID numbers over 200. The files I linked to have all the techs renumbered, but if you have mods and don't feel like renumbering every tech by hand you'll probably want to remove those two issues from your UP_issues directory.

~SDC~