Make other AI consider collecting bounties (more proactively)

Currently it seems only the pirates would try to collect the bounties proactively.

How about making other AI, including of other minor factions, consider collecting them (more proactively)?

 

Sometimes the wanted colony is far away from the pirates' cave, but right next to one AI player's territory.

This would makes a lot of sense, and allowing player to create conflicts between one AI and another, making diplomatic much deeper.

I believe this is the intend at the first place, but I mainly play singleplayer (and much enjoyed it!) and want that part of fun!

 

31 views 2 replies
Reply #1 Top

To achieve what you want, you will need to recycle a lot of existing material. We'll have to teach AI tactics and strategies. And to do this, you need to finish the game. To release it in the final, and then not to release any more content for it. And so. AI will have certain tasks here. And nothing more. To get what you want. We'll have to go a long way. And the new content will have to be given up. And any major Upgrade will render this AI useless... So you're in the wrong place with your question. AI is exclusively a tool. It should not be identified with intelligent life and free will.

Reply #2 Top

By "AI" I mean the computer opponent, the algorithm controlling the other factions when you play a singleplayer game against the computer, not ChatGPT / LLM / transformers alike.

These kind of computer opponent have existed as long as the singleplayer RTS games (tracing back to the 80s). They have some degree of flexibility, as they are essentially algorithms / scripts (as traditionally implemented), so adding a few behavior / weight is not that much of work, and need not much more maintenance effort as they already require.

 

Maybe the word "AI" confused you. They do not work the way you imply.

The way as they are already implemented, can adapt to most game change, with some help from developer.

The developers don't rebuilt them from the ground up every time changing the game. Most code remains, just a few changes here and there.

 

What I proposed is totally doable.