Thank you for your useful answer. That actually makes sense now.
End of keyyseer's quote
Yours were super unhelpful as you were asking to make the game worse. The depth of ignorance and confidence - the Dunning-Kruger effect exhibition displayed in your posts is exemplary. As well as telling others who understand and explain to somebody who is unable and unwilling. That is a cherry on top 
Keep your enlightened suggestions coming though, they are a great way to sabotage the game in the future if they are ever listened to
That passive-aggressive tone, the victim, how difficult it is to calculate, the terror of numbers. I guess developers should use colors to signify the damage output and so on for those who are unable to perform simple calculation in a game.
Perhaps, resources, their amount and unit costs, these too should be simply made according either to a color, width, length, perhaps with a line, depending on how big it is to prevent overwhelming impaired users, or those suffering from 'numberophobia' 
Research in few seconds ,Very short while, short while, a while. longer while, pretty long, long. I think damage type, shield and hull info could also be lumped together into 'resilience', but also not using numbers. Very low, low, very tough at the other end of spectrum. A super-helpful way to make the game really accessible to even children who can't even read. 3-5 years olds ?
This could be done via those lines, coloring, length, breadth of said lines.
For overall resilience, you put a picture of a castle tower, or something that looks stronk and you put that coloring, length, breadth to signify even to those who cant read. Pretty innovative, right ?
No, not innovative, super-Helpful ! 