Debug Message: Current Time UTC: 03-20-2024 14:29
Debug Message: Version 2.4, Build #54, last updated on: 03-20-2024 15:17
Debug Message: Product Version 57.8.62.1
Debug Message: ExecutableSize: 39052560 B, (38137 KB)
Debug Message: Steam Build
Debug Message: Working Directory: D:\SteamLibrary\steamapps\common\Galactic Civilizations IV
DebugMessage: Memory at startup:
AppMemory: 454541312 bytes
MemoryLoad: 29 percent
TotalPhysicalMemory: 34305826816 bytes
AvailablePhysicalMemory: 24206614528 bytes
TotalPageFile: 39406100480 bytes
AvailablePageFile: 27702083584 bytes
TotalVirtualMemory: 140737488224256 bytes
AvailableVirtualMemory: 140732413448192 bytes
AvailableExtendedVirtualMemory: 0 bytes
Debug Message: Attempting to Login to Steam.
Debug Message: Successful Login to Steam.
Debug Message: LANGUAGE: Matched language id 0
Debug Message: LANGUAGE: Setting language to 0
Debug Message: Initializing DLC status. Online: 1
Debug Message: Supernova Owned: 1 Installed 1 Enabled by default: 1
Debug Message: TalesOfCentauron Owned: 0 Installed 0 Enabled by default: 1
Debug Message: Finished initializing DLC status
Debug Message: Personal folder located at C:\Users\Magnus\Documents
Debug Message: Initializing data directories
Debug Message: Checking if data bins needs to be rebuilt.
Debug Message: Loading options binary
DebugMessage: Force Clean generated files: 0
Debug Message: Initialize Prefs
Debug Message: Attempting to login using persistent auth.
Debug Message: EOS SDK Log Message: No existing persistent auth credentials were found for automatic login.
Debug Message: [EOS SDK] Login Failed - Error Code: EOS_InvalidAuth
Debug Message: Disabling persisent auth. User will need to login manually.
Debug Message: EOS SDK Log Message: No existing persistent auth credentials were found for automatic login.
Debug Message: Checking data binaries
DebugMessage: Force Clean generated files: 0
DebugMessage: Force Clean generated files: 0
DebugMessage: Force Clean generated files: 0
DebugMessage: Force Clean generated files: 0
DebugMessage: Force Clean generated files: 0
Debug Message: EOS SDK Log Message: EOS SDK Analytics disabled for route [1].
Debug Message: DataCompiler job time: 6.845614
Debug Message: Loading core binary
Debug Message: Setting data for assets
Debug Message: Setting core data
Debug Message: Loading particles binary
Debug Message: Setting particle data
Debug Message: Registering types
Debug Message: Activation successful.
Debug Message: Checking virtual memory
Debug Message: Initializing event center
Debug Message: Checking for valid working directory
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: InitializeResources.
Debug Message: [EOS SDK] Connect Login Complete - ProductUserId: 00021e916d7247458b7f6734d87efa08
Debug Message: Initializing Shell
Debug Message: Setting UI Size: Requested: Medium Actual: Medium
Debug Message: Initializing Fonts
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 16 ALREADY registered, ID of -376726082 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 22 ALREADY registered, ID of 425319469 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 18 ALREADY registered, ID of -2040482953 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 18 ALREADY registered, ID of -296329334 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 16 ALREADY registered, ID of 337940263 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 14 ALREADY registered, ID of 228661437 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 13 ALREADY registered, ID of 433079400 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 14 ALREADY registered, ID of -1678932481 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 22 ALREADY registered, ID of -259799342 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 18 ALREADY registered, ID of -505165488 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 18 ALREADY registered, ID of 1938819739 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 18 ALREADY registered, ID of -379049563 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 16 ALREADY registered, ID of 341833758 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 16 ALREADY registered, ID of -1576530948 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 16 ALREADY registered, ID of -1488040485 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 14 ALREADY registered, ID of -2052128182 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 14 ALREADY registered, ID of 916310503 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 16 ALREADY registered, ID of 1086650518 with same properties will not be registered separately.
Debug Message: Initializing Fonts - complete
Debug Message: Initializing Direct3D
DebugMessage: Particle Engine Created.
Debug Message: Adding DXSAS clean up function
Debug Message: Initializing device
Debug Message: DrawManager InitializeDevice
Debug Message: Creating renderer
Debug Message: Initializing Direct3D 11 Renderer
Debug Message: Creating FBX animation core
Debug Message: Enumerating device settings
Debug Message: CD3D11RendererSettings::Enumerate: Preferred adapter is 0
Debug Message: CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating adapters
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce GTX 680
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x1180 (4480)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 2104688640 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: 119 display modes found for adapter 0, output 0
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1
Debug Message: Selected Adapter Description:
Debug Message: Description: NVIDIA GeForce GTX 680
Debug Message: Vender ID: 10de (4318)
Debug Message: Device ID: 1180 (4480)
Debug Message: Choosing initial renderer settings
Debug Message: Game resolution: 3440 x 1440
Debug Message: Desktop resolution: 3440 x 1440
Debug Message: Initializing Renderer APIs
Debug Message: (CD3D11Renderer) Initializing driver
Debug Message: CreateDeviceAndSwapChain
Debug Message: DirectX Feature Level: DirectX 11.0
Debug Message: Device SUPPORTS raw and structured buffers
Debug Message: Initializing 2d screen space effect
Debug Message: Device is now ready
Debug Message: Registering text renderer icons
Debug Message: Creating SDF animation core
Debug Message: Shell initialization complete
Debug Message: Shell Initialized
Debug Message: CGalCivShell::RequestInitializationState from: Invalid to: Uninitialized
Debug Message: Found texture atlas. Skipping generation.
Debug Message: Loading texture atlas 0
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: D:\SteamLibrary\steamapps\common\Galactic Civilizations IV\Screens\Atlas\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED D:\SteamLibrary\steamapps\common\Galactic Civilizations IV\Screens\Atlas\Atlas.dxatlas
Debug Message: Finished loading texture atlas 0
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 989680
Debug Message: CGalCivShell::RequestInitializationState from: Uninitialized to: Initialized
Debug Message: Creating anchor win
Debug Message: Create popup manager
Debug Message: Initializing Sound
Debug Message: Initializing bink
Debug Message: Initializing bink threads
Debug Message: Initializing bink sound
Debug Message: Initializing bink resources
Debug Message: Initializing bink effect
Debug Message: LoadCoreShipDesigns(): INFO: ShipDesignDirectory=D:\SteamLibrary\steamapps\common\Galactic Civilizations IV\Designs
Debug Message: LoadCustomShipDesigns(): INFO: ShipDesignDirectory=C:\Users\Magnus\Documents\My Games\GalCiv4\Designs
Debug Message: CGalCivShell::RequestInitializationState from: Initialized to: LoadingContinentTextures
Debug Message: Creating initial screens
Debug Message: Create setup screens.
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailA
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available
Debug Message: Creating remaining screens
Debug Message: Set mouse
Debug Message: Set update timer
Debug Message: TachyonSystem: Starting initialization
Debug Message: CInitializationListener::OnSetContinentsPerPixelDataTail
Debug Message: CGalCivShell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData
Debug Message: Popup Manager Update: Unhiding FullScreenBink
Debug Message: TachyonSystem: Initialization successful
Debug Message: TachyonSystem: Starting authentication request
Debug Message: TachyonSystem: Successfully retrieved cached authentication response
Debug Message: TachyonSystem: Starting encrypted app ticket request
Debug Message: TachyonSystem: Successfully retrieved encrypted app ticket response
Debug Message: TachyonSystem: Starting authentication request
Debug Message: CInitializationGfxListener::OnCreatingContinentsTail
Debug Message: CInitializationListener::OnSetContinentsDataTailA
Debug Message: CInitializationListener::OnSetContinentsDataTailB
Debug Message: CGalCivShell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData
Debug Message: TachyonSystem: Successfully retrieved authentication response
Debug Message: TachyonSystem: Authentication Success
Debug Message: TachyonSystem: Starting profile request
Debug Message: Attempting to Login to Steam.
Debug Message: Successful Login to Steam.
Debug Message: TachyonSystem: Successfully retrieved server identity response
Debug Message: TachyonSystem: Server identity response successful (build: 2024-02-27 13:16:47 Developmental, identity: galciv4-api-tachyon.stardock.net, url: galciv4-api-tachyon.stardock.net)
Debug Message: TachyonSystem: Successfully retrieved profile response
Debug Message: TachyonSystem: Profile response successful (emailValidated: 3, emailUISuppressed: 0)
Debug Message: Popup Manager Update: Unhiding TitleWnd
Debug Message: Popup Manager Update: Unhiding NewGameWnd
Debug Message: MPAdapter::NotifyStartupTrace step #4 GalCivUI_StartNewGame
Debug Message: MPAdapter::NotifyStartupTrace step #5 GalCivUI_StartNewGame_ShowLoadingScreen
Debug Message: Popup Manager Update: Unhiding LoadingWnd
Debug Message: MPAdapter::NotifyStartupTrace step #6 CBeginGameProcess_OnUpdate_BeginQuickStartProcess
Debug Message: BeginQuickStartProcess (New Game).
Debug Message: CGalCivShell::BeginQuickStartProcess - NeedToRegenerateMap
Debug Message: STARTUP_STATE CreateMap 827.038452
Debug Message: Generate Small map with style Scattered using seed: 47918100
Debug Message: Picked 6 possible starting positions, 6 preferred, 0 forced
Debug Message: STARTUP_STATE CreateMajorPlayers 0.121515
Debug Message: CreateMajorPlayers - Major Races count: 6
Debug Message: Player 0 Terran Alliance ID 3 Human
Debug Message: Player 1 Drengin Empire ID 6 AI
Debug Message: Player 2 Yor Singularity ID 8 AI
Debug Message: Player 3 Torian Regime ID 10 AI
Debug Message: Player 4 Festron Hunt ID 12 AI
Debug Message: Player 5 Altarian Republic ID 14 AI
Debug Message: STARTUP_STATE SetLocalPlayerID ulPlayerID -1
Debug Message: STARTUP_STATE SetLocalPlayerID ulPlayerID 3
Debug Message: MPAdapter::NotifyStartupTrace step #7 CGalCivShell_BeginQuickStartProcess_CreateMapBeginPlayerSetup
Debug Message: STARTUP_STATE SetupPlayers 0.020059
Debug Message: LoadCustomShipDesigns(): INFO: ShipDesignDirectory=C:\Users\Magnus\Documents\My Games\GalCiv4\Designs
Debug Message: LoadCoreShipDesigns(): INFO: ShipDesignDirectory=D:\SteamLibrary\steamapps\common\Galactic Civilizations IV\Designs
Debug Message: MPAdapter::NotifyStartupTrace step #18 CMapSystem_FinalizeMapGeneration
Debug Message: Destroying obsolete ship design: Sniper
Debug Message: MPAdapter::NotifyStartupTrace step #19 CMapSystem_FinalizeMapGeneration_Send_MapGenerationComplete
Debug Message: MPAdapter::NotifyStartupTrace step #20 CMapGeneratorListener_OnMapGenerationComplete
Debug Message: MPAdapter::NotifyStartupTrace step #27 CGame_StartGame
Debug Message: TachyonSystem: Attempting to send match report
Debug Message: TachyonSystem: Game GUID: CD1CE52B-4A23-4105-9752-939257FB9FB6
Debug Message: TachyonSystem: Local PersonaID: AFA213F8-5081-487A-8660-7ED9A45940BC
Debug Message: TachyonSystem: Submitted match report
Debug Message: MPAdapter::NotifyStartupTrace step #28 CGame_StartGame_ShowMainWnd
Debug Message: StartGame 0.000000
Debug Message: Popup Manager Update: Unhiding MainGameWnd
Debug Message: MPAdapter::NotifyStartupTrace step #29 CMainGameWnd_OnStartNewGame
Debug Message: MPAdapter::NotifyStartupTrace step #30 CMainMapViewWindow_InitMapGfx
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Building tech tree for node: MasterEngineeringTech
Debug Message: Building tech tree for node: MasterColonizationTech
Debug Message: Building tech tree for node: MasterTech_Warfare
Debug Message: TachyonSystem: Successfully retrieved match report response
Debug Message: TachyonSystem: Error: Bad result when sending match report (result: 2, type: 204)
Debug Message: Building tech tree for node: MasterCommunicationsTech
Debug Message: MPAdapter::NotifyStartupTrace step #31 CMainMapViewWindow_UpdateMapGfx_Send_MainMapGfxEventTypeLoadingQueueTail
Debug Message: Send MainMapGfxEventTypeLoadingQueueTail
Debug Message: Popup Manager Update: Unhiding CutsceneWnd
Debug Message: OnMainGameWndInitialize Handled
Debug Message: MPAdapter::NotifyStartupTrace step #32 CMainMapGfxListener_OnLoadingQueueTail
Debug Message: OnLoadingQueueTail 10.473326
Debug Message: MPAdapter::NotifyStartupTrace step #33 CGalCivDrawManager_ResetNewGameRenderCountdown
Debug Message: MPAdapter::NotifyStartupTrace step #34 CGalCivDrawManager_Render_Send_MainMapEventTypeInitializationComplete
Debug Message: MPAdapter::NotifyStartupTrace step #35 CMainMapListener_OnInitializationComplete
Debug Message: OnInitializationComplete 0.170371
DebugMessage: About to auto save.
AppMemory: 5256409088 bytes
MemoryLoad: 43 percent
TotalPhysicalMemory: 34305826816 bytes
AvailablePhysicalMemory: 19364126720 bytes
TotalPageFile: 39406100480 bytes
AvailablePageFile: 18775142400 bytes
TotalVirtualMemory: 140737488224256 bytes
AvailableVirtualMemory: 140723291951104 bytes
AvailableExtendedVirtualMemory: 0 bytes
DebugMessage: Deleting save game. Curr. Memory Usage: 5256409088 bytes
DebugMessage: About to save.
AppMemory: 5256413184 bytes
MemoryLoad: 43 percent
TotalPhysicalMemory: 34305826816 bytes
AvailablePhysicalMemory: 19364298752 bytes
TotalPageFile: 39406100480 bytes
AvailablePageFile: 18775142400 bytes
TotalVirtualMemory: 140737488224256 bytes
AvailableVirtualMemory: 140723291951104 bytes
AvailableExtendedVirtualMemory: 0 bytes
Debug Message: Game Saved.
Debug Message: MPAdapter::NotifyStartupTrace step #22 GalCiv_SaveGame
DebugMessage: Finished saving.
DebugMessage: Finished auto save. Memory: 5525348352 bytes
Debug Message: MPAdapter::NotifyStartupTrace step #36 CTurnListener_OnInitialized
Debug Message: OnInitialized 0.540857
Debug Message: MPAdapter::NotifyStartupTrace step #37 CTurnListener_OnInitialized_InitialChecksum
Debug Message: SetAITrigger
Debug Message: Started Skirmish
Debug Message: Start AI Planning turn 1
Debug Message: End AI planning turn 1
Debug Message: MPAdapter::NotifyStartupTrace step #23 GalCiv_OnFinishZippingSave