Playing .80 with the Mimots today and I ran into this issue. I guess it's not technically a bug, but it is still annoying and should be fixed.
My core world has a population capacity of 2, and I have two citizens already. I want to build a colony ship so I can get one citizen off the planet, so that I'm not wasting potential growth. Since I'm playing the Mimots I know I'll get two colony ships and one of them will have to sit in dock until I can get another available citizen (since you have to leave at least one guy on the planet).
When my colony ships are ready, I get the Loading Colony Ship screen, and I load my first colonist onto the first ship. Then I get another Loading Colony Ship screen (shown below) to load the second one. Obviously, the game doesn't let me load it, so I hit 'Cancel.'
At this point, I assume that the first colony ship got loaded and the second one stayed in the shipyard. I go about playing out the turn and I play a few more turns before I realize that BOTH ships are still stuck in the shipyard, my citizen is still on the planet, and I'm wasting turns that could have gone into growing another citizen. Now, it turns out you CAN unload just one ship if you click on that ship and right click into empty space. But the 'cancel' button should really not work for both ships when I already unloaded the first one.
A few turns later, I was battling at a ship graveyard and I ran into this bug:
There are three identical enemy ships: Cutter 1, 2, and 3. They have 6 beam attack between them, so that means they each do 2 damage. If you look at the damage they inflict (in red on the right), you will see that they do up to 2 damage. However, the attack listed on the left (under "'Attack") is wrong. It says they only have 1 attack.
I only have a save file from after the battle, so I don't know how useful it will be, but I'll include it just in case.