Here is the entire debug file from entering the game to trying to join the lobby. At the end you can see where it goes wrong, How do I fix this?
Debug Message: Current Time UTC: 09-27-2021 03:17
Debug Message: Version 4.2, Build #10730, last updated on: 08-28-2021 21:46
Debug Message: Product Version 23.1.6.9
Debug Message: Epic Build
Debug Message: Working Directory: D:\games\GalacticCivilizations3
Debug Message: CommandLine: -AUTH_LOGIN=unused -AUTH_PASSWORD=b650455bb57f47ed89752a955ed0370a -AUTH_TYPE=exchangecode -epicapp=5f1c66366b2c4a6496d535d88c56e6cf -epicenv=Prod -EpicPortal -epicusername="The_Uns33n" -epicuserid=4502a4f6840544f59db3c820d476c334 -epiclocale=en -epicsandboxid=3c52fbac843d4375803187739db84801
Debug Message: Initializing DLC status. Online: 0
Debug Message: DLC0_Founders PathExists: 0 Enabled By Default 1
Debug Message: DLC1_MapPack PathExists: 1 Enabled By Default 1
Debug Message: DLC1_5_Registration PathExists: 0 Enabled By Default 1
Debug Message: DLC2_MegaEvents PathExists: 1 Enabled By Default 1
Debug Message: DLC3_Snathi PathExists: 0 Enabled By Default 1
Debug Message: DLC4_PrecursorWorlds PathExists: 0 Enabled By Default 1
Debug Message: EXP1_Mercenaries PathExists: 0 Enabled By Default 1
Debug Message: DLC5_BuildersKit PathExists: 1 Enabled By Default 1
Debug Message: DLC6_RiseoftheTerrans PathExists: 0 Enabled By Default 1
Debug Message: DLC7_LostTreasures PathExists: 0 Enabled By Default 1
Debug Message: DLC8_AltarianProphecy PathExists: 0 Enabled By Default 1
Debug Message: EXP2_Crusade PathExists: 1 Enabled By Default 1
Debug Message: DLC10_MechKit PathExists: 0 Enabled By Default 1
Debug Message: EXP3_Intrigue PathExists: 0 Enabled By Default 1
Debug Message: DLC11_StarControlHeroes PathExists: 0 Enabled By Default 1
Debug Message: EXP4_Retribution PathExists: 1 Enabled By Default 1
Debug Message: DLC12_StarControlVillains PathExists: 0 Enabled By Default 1
Debug Message: DLC14_WorldsInCrisis PathExists: 0 Enabled By Default 1
Debug Message: Finished checking for DLC paths
Debug Message: Personal folder located at C:\Users\isaac\OneDrive\Documents
Debug Message: Personal folder located at C:\Users\isaac\OneDrive\Documents
Debug Message: Attempting to login using exchange code
Debug Message: Initializing data directories
Debug Message: Checking if data bins needs to be rebuilt.
Debug Message: Loading options binary
Debug Message: Initialize Prefs
Debug Message: [EOS SDK] Login Complete - User ID: 4502a4f6840544f59db3c820d476c334
Debug Message: [EOS SDK] Connect Login Complete - ProductUserId: 0002cd91a46a4cdd8b1b56dd3036374d
Debug Message: Re-Initializing DLC status now that login has completed.
Debug Message: DLC0_Founders Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC1_MapPack Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC1_5_Registration Owned: 1 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC2_MegaEvents Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC3_Snathi Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC4_PrecursorWorlds Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: EXP1_Mercenaries Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC5_BuildersKit Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC6_RiseoftheTerrans Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC7_LostTreasures Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC8_AltarianProphecy Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: EXP2_Crusade Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC10_MechKit Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: EXP3_Intrigue Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC11_StarControlHeroes Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: EXP4_Retribution Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC12_StarControlVillains Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: DLC14_WorldsInCrisis Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0
Debug Message: Finished initializing DLC status
Debug Message: Checking data binaries
Debug Message: Loading core binary
Debug Message: Core XML has been changed: Yes
Debug Message: Setting core data
Debug Message: Loading particles binary
Debug Message: Setting particle data
Debug Message: Registering types
Debug Message: Setting data for assets
Debug Message: Activation successful.
Debug Message: Checking virtual memory
Debug Message: Initializing event center
Debug Message: Checking for valid working directory
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: InitializeResources.
Debug Message: Social Overlay: Load not ready. will retry.
Debug Message: Initializing Shell
Debug Message: Initializing Fonts
Debug Message: RegisterFont: Font with file: BankGthd.ttf, face index: 0, size 18 ALREADY registered, ID of -245753110 with same properties will not be registered separately.
Debug Message: Initializing Fonts - complete
Debug Message: Initializing Direct3D
DebugMessage: Particle Engine Created.
Debug Message: Adding DXSAS clean up function
Debug Message: Initializing device
Debug Message: DrawManager InitializeDevice
Debug Message: Creating renderer
Debug Message: Initializing Direct3D 11 Renderer
Debug Message: Creating FBX animation core
Debug Message: Enumerating device settings
Debug Message: CD3D11RendererSettings::Enumerate: Preferred adapter is 0
Debug Message: CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating adapters
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce GTX 1650
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x1f91 (8081)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 4154458112 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: 86 display modes found for adapter 0, output 0
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: Description: Intel(R) UHD Graphics 630
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x8086 (32902)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x3e9b (16027)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 134217728 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 2
Debug Message: CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 2
Debug Message: Selected Adapter Description:
Debug Message: Description: NVIDIA GeForce GTX 1650
Debug Message: Vender ID: 10de (4318)
Debug Message: Device ID: 1f91 (8081)
Debug Message: Choosing initial renderer settings
Debug Message: Setting resolution to 1920 x 1080
Debug Message: Initializing Renderer APIs
Debug Message: (CD3D11Renderer) Initializing driver
Debug Message: CreateDeviceAndSwapChain
Debug Message: DirectX Feature Level: DirectX 11.0
Debug Message: Device SUPPORTS raw and structured buffers
Debug Message: Initializing 2d screen space effect
Debug Message: Device is now ready
Debug Message: Registering text renderer icons
Debug Message: Creating SDF animation core
Debug Message: FXManager, FXElement size: 720 bytes
Debug Message: Shell initialization complete
Debug Message: Shell Initialized
Debug Message: CGalCiv3Shell::RequestInitializationState from: Invalid to: Uninitialized
Debug Message: Loading texture atlas 0
Debug Message: Finished loading texture atlas 0
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 989680
Debug Message: CGalCiv3Shell::RequestInitializationState from: Uninitialized to: Initialized
Debug Message: Creating anchor win
Debug Message: Create popup manager
Debug Message: Initializing Sound
Debug Message: Initializing bink
Debug Message: Initializing bink threads
Debug Message: Initializing bink sound
Debug Message: Initializing bink resources
Debug Message: Initializing bink effect
Debug Message: CInfluenceSystem::CInfluenceSystem size_influenceMapActual 5308416 size_influenceMapCache 5308416 size_lastTurnOwningPlayerIndex 1327104 size_prevOwningPlayerIndex 1327104 size_owningPlayerIndex 1327104 size_isSectorChanged 20736 size_numOwnedTiles 480 size_influnceMapAll
Debug Message: Game XML has been changed: Yes
Debug Message: CGalCiv3Shell::RequestInitializationState from: Initialized to: LoadingContinentTextures
Debug Message: Creating initial screens
Debug Message: Create setup screens.
Debug Message: Creating remaining screens
Debug Message: Set mouse
Debug Message: Set update timer
Debug Message: TachyonSystem: Starting initialization
Debug Message: TachyonSystem: Initialization successful
Debug Message: TachyonSystem: Starting encrypted app ticket request
Debug Message: Popup Manager Update: Unhiding FullScreenBink
Debug Message: TachyonSystem: Starting authentication request
Debug Message: TachyonSystem: Successfully retrieved authentication response
Debug Message: TachyonSystem: Starting profile request
Debug Message: TachyonSystem: Successfully retrieved profile response
Debug Message: TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)
Debug Message: TachyonSystem: Successfully retrieved server identity response
Debug Message: TachyonSystem: Server identity response successful (build: 2021-09-08 15:45:29 Developmental, identity: galciv3-api-tachyon.stardock.net, url: galciv3-api-tachyon.stardock.net)
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: D:\games\GalacticCivilizations3\Gfx\planets\generic_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED D:\games\GalacticCivilizations3\Gfx\planets\generic_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: D:\games\GalacticCivilizations3\Gfx\planets\custom_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED D:\games\GalacticCivilizations3\Gfx\planets\custom_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: D:\games\GalacticCivilizations3\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED D:\games\GalacticCivilizations3\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailA
Debug Message: Popup Manager Update: Unhiding TitleWnd
Debug Message: Response: 0|1|0|0
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available
Debug Message: CInitializationListener::OnSetContinentsPerPixelDataTail
Debug Message: CGalCiv3Shell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData
Debug Message: CInitializationGfxListener::OnCreatingContinentsTail
Debug Message: CInitializationListener::OnSetContinentsDataTailA
Debug Message: CInitializationListener::OnSetContinentsDataTailB
Debug Message: CGalCiv3Shell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData
Debug Message: Popup Manager Update: Unhiding MultiplayerGameListWnd
Debug Message: OnLobbySearchFinished
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Unhiding LoadingWnd
Debug Message: Lobbies (OnJoinLobbyFinished): lobby join finished.
Debug Message: LobbyData created with ID 1529653602
Debug Message: Lobbies (OnLobbyUpdateFinished): with status: EOS_Success
Debug Message: Missing packed 0 or 17191 in multi-packet message
Debug Message: DisconnectFromPeers: m_OpenP2PSessions clearing list.
Debug Message: CloseP2PSessionWithUser NetID 2278602493
Debug Message: Attempted to close a connection with a Socket ID that is invalid. RemoteUserId=[000...757] SocketId=[INVALID SOCKET ID!]