You can significantly increase your income through tourism if your cultural influence is high enough. Each tourism planetary improvement is only 1%, but since it's calculated based on the total number of tiles under your influence it can really add up. Much better than trade for me.
An income of a few hundred per turn allows you to do some upgrading of starbases and building mines on asteroids. Later its easy to have a few thousands per turn. I usually find that this takes care of itself after your population grows and you conquer some planets.
How do you do that? I've researched a bunch of tech, but nothing obvious is coming up to build. I have lots of tiles (I'd estimate between 30%-40% of the map is my colour at the moment), but my income is still pretty tame, about 110 gross and 30 net. I could rush a whole ship in the entire game at this rate! I haven't dedicated much in the way of planet tiles (I'm going for a tech victory so while I've built some markets, mostly I've gone for production and research), but I've maxed out my trade licences with no techs on my list to research to get more. I'm also unsure of whats happening- I researched a tech that said I'd be able to build trade stuff in starbases, promenades and such but none of my SBs come up with the option to build a trade based rings or modules?
From my experience, having a large military does prevent them from declaring war on you up to a point. I assume that's when the threat is high enough to outweigh other factors, or where they figure they don't have any other choice.
4. I think so. I find that the AI often declares war on me if I'm not at war with someone yet still growing a large military. It seems to be a desperate attempt to take you out before you get too powerful to fight back against.
Seems to kind of match what I'm seeing. Still, it's odd to me that they only seem to declare war on me when I outgun them. Everyone was fine, but then the Terrans warned me about the Krynn building up, and when I checked I saw that they were hostile to me, so I built up two pretty large fleets (comparative to the other factions, anyway) to be ready to defend my distant colonies on their border and shot up from being ranked dead last in military to first. I then later mistook the Krynn for Iridium Corp on the dip screen so I built up another two large fleets to defend my home territories before I realised my mistake. Then the Iconians declared war (not sure what motive they had, I was quite happy trading with them and had no fleets on their borders) but they didn't seem to have any fleets at all. Within 30 turns I had taken out 2 starbases that were being a pest for a long time, all their home colonies plus one of their furthest plus sundry SBs, so now they're down to two crappy colonies i the middle of nowhere. I've only not taken those because it means crossing Iridium Corp territory with large fleets, and I'd rather not annoy them. Seems a strange decision, to declare war on the largest armada by far with no ships to defend yourself.
5. If you try to create your own custom civ, you can hover your cursor over the various stats to see what they do. In regards to fragile -2, its a -30% mod to hit points.
Ah ok thanks, I get it now that numbers are necessarily scaled, but each one just corresponds to a different degree. So 1 could be 10% and 2 could be 15%, not necessarily 20%.
With regards to DLC, is it easy to disable one? I'm thinking of buying the Steam bundle since the DLC I want on Epic is about the same as the discounted bundle with everything on Steam. However, I'm not sure I'll like Intrigue, so would it be easy to disable it? I'm mostly a console player, so I don't do much PC gaming,