Default ship values for interceptors etc.

Is there a way to change how the game designs interceptors etc. for the player? (For default ship designs too.) Generally I've noticed it defaults to using shields only (no defense against kinetic or missile attacks). It'd be very useful if the build could be changed (and a timesaver if the other automatic prototype builds could be displayed in shipyards).

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ShipBlueprintDefs.xml contains all that data. I have an edited version in my Looks like Galactic Star Trek mod pack in the modding section. It basicly makes the AI build ships like I do, or used too had to change tact a bit after changing it, which I guess was/is the point, I am forever tweaking that file. Its located in the UCP_Combat module of said mod pack.

Its has been restructured and commented with headers for each group (Role mainly) of ships, the default file is a bit jumbled. Works best with the mod as a whole as it augments other changes made (Custom AI with more mass ships, Tech edits etc), does however work as a standalone module. It would not take much editing to adjust for a non moded game, easier to work with too for reasons mentioned O:)  

 

EDIT:

If you do happen to use the mod as a whole or mostly whole I would suggest for the first playthrough to play at least 1 difficulty under what you normaly play.