Bug 4 Populations Cap on planet instead of 3 v3.96 (not a bug)

Save: https://drive.google.com/file/d/1k14_HU44y_vzKiaykHxF-dM574J2iyca/view?usp=sharing

Look at Torian planet Hot Brainia I west side of the map, the planet has 4 Populations. Invade the planet, after the invasion the planet can only host 3 populations. Nothing has changed.

11,119 views 12 replies
Reply #1 Top

I haven't looked at your save, but there is an event called "Abandoned Device" in the Starting Events which gives a class 8 planet with 5 population.  The planet can only support 3 population, so the excess will die off at 0.1 per turn.  Perhaps that planet came from the event, and you found it before the die-off was complete.

Also, the AI may have decided to move an excess colony ship with 1 population there.  It would raise the population from the normal 3 to 4.  You would have to get there right after that happened or the population would have decreased to 3.9 and would show as 3 unless you looked at the details of the planet.  I don't think you can see those details unless you had good espionage against them.

Reply #2 Top

Basically, all AI planets with only Colony Capital (max 3 Population Cap) are this way (they have 4 Population Cap). You can see it easily when you invade their planets.

Reply #3 Top

I've seen this also when invading planets, and always just assumed there was some sort of racial trait or tech I didn't have at work.  But I never tried to track it down and don't recall any trait or tech that would do that, so it would be nice to have an answer.

Reply #4 Top

It is part of the Handicap the AI gets above normal.

Reply #5 Top

Quoting Horemvore, reply 4

It is part of the Handicap the AI gets above normal.
End of Horemvore's quote

Ah, that explains it. Do they get +1 population per planet when they colonize, or is it just that they get a +1 population cap?

Reply #6 Top

+1 Pop Cap to all planets. (Gifted)

+2 Genius

+4 Incredible

+3 Godlike

Yeah its messed up and I am fed up of pointing this out to the devs for them to keep ignoring how fk'd the handicaps are.

Reply #7 Top

Oh yes I see, so the human player also gets the bonus (for a few turns or longer if he builds a city, he can also fill one or more colonizers) when he invades a planet.
It would have been more elegant to give +1 to Raw Production.
Horemvore, you know everything about the game.

Reply #8 Top

They get RP bonus too :)

Reply #9 Top

Maybe it's really funny. B)  
Why then not just give a bonus to Raw Production more important instead of the bonus in Population that gives a weird fonctionning.
Giving a bonus to Growth Per Turn, or giving additional population in colony ships seems much more appropriate.

Reply #10 Top

Do they get bonuses to ship speed too? Because I remember rage quitting a game on one of the two highest difficulty levels when my colony ship with ion drive got beat to a planet by an AI colony ship with 22 hexes per move speed. How do you get 22 within the first 30 turns?

Reply #11 Top

Movement is one of the biggest handicaps the AI gets. Its very very high on last 2 difficulties. (+1 and like 200% I think)

EDIT

Just checked and yep its +1 and +200% for both. Which is kinda fkd up...should be graded. Incredible is not that much different from Godlike. So similar infact that if you beat the AI on Incredible you will have no issues with Godlike.

Reply #12 Top

I personally find it fun that the AI planets I take over have extra pop.  If I have the cash available to quick-build a pop-increasing building, I'll do so, or lose the extra pop.  I'm not one to build colony ships (using up an admin) to move the extra pop, but that's just my play style.

Doesn't bother me at all that the AI gets "cheat boni" .. though I'd prefer a better adaptive AI in its place, that is unrealistic.